A video game is recruiting the brightest minds of Russia for war. The problem is that they still go to school

Russia gave a blow this week revealing a video of a few minutes. In it, the interior of what they have called as “the largest secret factory of combat drones on the planet”, located at some point in Alabuga, in the Tartaristan region, was prisoned. The piece showed us a huge army of drones with their workers assembling the pieces. However, there was something else: most were not adults, They were teenagers. A video game and a war. History is part of an investigation and exclusive to Russian media in exile The Insider. Apparently, since the summer of 2022, under the appearance of an educational and entertainment platform called Berloga (“Bear Dirridge”), Russia has been recruiting hundreds of thousands of schoolchildren in a progressive technical-military training system focused on the development and use of drones, camouflaged after video gamescompetitions and programs with academic incentives. The game, approved Personally by Putin And symbolically presented in the busy city of Sebastopol, introduces children into a children’s narrative in which “smart bears” They defend The vital resource of “bees” insects, a barely concealed allegory where bears are Russia and Ukrainian bees. From the first levels of the game to participation in face -to -face competitions and the physical assembly of drones, children are guided along a route designed to transform them In technicians and operators useful for the Russian military complex, all while assures them that “they should not say that it is for war.” From command to the welder. Berloga is not an isolated initiative, but the entrance door to a broader educational network built by the so -called agency for Kremlin strategic initiatives, in which They converge NTI Technology Clubs, the TALANT student achievement monitoring platform and the national archipelago intensive. These programs are connected to each other through competitions As great challengesin which thousands of students work in solutions to “technological” problems (which often have undercover military purposes) proposed by companies associated with the Russian State. Screen capture of the concept of a superpesado launch vehicle with a water -based launch system from the “Large Challenges” program Privileged minds to war. He counted the medium That the students who stand out are rewarded with extra points in the national exam, presidential scholarships and direct entries in companies in the defense sector, such as Geoscan, Yakovlev or Almaz-Agent. The tasks presented to them range from the Improvement of the navigationN from UAVS to the design of unmanned vehicles launched from floating platforms, through automated drone detection systems and laser loaders for tactical use. Although J is requiredUstify the projects As if they were for civil use, the students themselves admit That it is a formality: the real objective is military. Children engineers. Adolescents who participate in these training skills and networks not only program or design prototypes, but some (related to research for themselves) They train soldiersthey set up FPV drones and work to undercover military laboratories in exchange for contracts by work with the consent of their parents. The components they use in the contests are the same as they then use in the operational versions of their creations. In other words, knowledge flows directly to the front. Dual technology. In one of the cases, a young man named Stas developed a kamikaze drone low cost to replace current models of the Russian army whose price exceeds $ 10,000 per unit. Another, Vladislav, collaborated with a state company for Test war teams electronics about its own air platform. Companies, Like Geoscan or Yakovlev, segment their operations between civil and military branches, a common practice that allows maintaining the legality facade against international sanctions. This structure of “dual technologies” is held by officials such as Vice Minister of Commerce Vasili Shpak, who argues that there is no longer a clear distinction Between the civil and the military. The official narrative line points to a future in which all technological innovation will be automatically usable for the war conflict. A photo of the Official Telegram Channel of Zarnitssa 2.0 Child Military Training Child involvement in these programs goes beyond technical learning. Here it seems Intensive archipelagowhich in its beginnings covered various sectors, and has been reconverted in an almost exclusively drone course. Includes exercises like Recognition, electronic evasion, drone launch from land stations or search for objectives with thermal cameras. In parallel, Berloga allied in 2024 with Zarnitssa 2.0the modern version of a Soviet military game. The program, financed with millions From rubles of the state budget, he has trained tens of thousands of schoolchildren between the ages of 7 and 21 In the use of weapons Compressed air, Wannera-47 rifles massers, drones flight and choice of military specialties such as Zapador, UAV operator or political instructor. Discrepancies. Some schools are They have complained that both students and teachers have been forced to participate. Zarnitsa It is managed For the Yunarmiya Youth Movement (Young Army), linked to the Ministry of Defense and that in 2025 will receive More than one billion of rubles in subsidies. For the Russian authorities, the objective It seems clear: Detect military talent from an early age and channel it to the defense industry. War pedagogy. There is much more, since research emphasizes that this mass and silent recruitment of minors for war purposes is being institutionalized with Explicit support of the Kremlin. Putin has ordered drone competitions for children since the age of 7, and new school subjects Centering national security include training with UAVs. The official goal is to achieve “technological sovereignty” by 2030, and today’s adolescents are expected to become the military operators of tomorrow. Officials such as the Deputy Minister of Education Dmitry Afanasyev defend The formation of children in military technology under the pretext that “there are no purely civil applications.” In His wordseven a agricultural drone operator You must have combat competitions, as in China. Thus, Russia is institutionalizing a war pedagogy where the child ceases to be a citizen in training and becomes an anticipated military resource. Rights of the … Read more

It seemed an impossible enemy, it was actually the brightest antipyretary system in a video game

Piracy and entertainment are two concepts that They go hand in. In video games, this has meant a kind of race between the cat and the mouse, with the video game companies pulling inventiveness to try to pay players paying for their products. At the moment, Denuo is a very safe tool – that not invulnerable -, but throughout history we have seen most imaginative antipyertería systems. And the most memorable case is that of ‘Serious Sam 3‘. The reason? A giant and implacable scorpion that was looking for you to end with you if it detected that your game was a pirate. And the players accepted the challenge. Aid! It ran 2011 when the Croatian Croteam team (their heads did not break a lot) launched the third installment of its hilarious shooting saga ‘Serious Sam’. At that time, the antipyertorous measures were so rudimentary that the game came out ‘cracking’ within a few hours of the official launch, so many users quickly made a copy. Except in some cases in which mouth to mouth causes peaks of players months or years after the launch of a title, it is usual for forums and social networks to fill out of comments on a newly released game. As a minority, there will always be players commenting on the levels, which seems to them the game and reporting problems. And shortly after the launch of ‘Serious Sam 3’, the players began to complain about something: a Red scorpion that appeared in his departure and prevented them from continuing with the game. Even recently They published Some complaints in Steam. Scorpion. These players described the scorpion as a huge, invincible, very fast entity, that shot incessantly, that it was a sponge of bullets and that did not leave you alone at any time and complained about what they believed was a bug or a programming failure in the game code. The enemy’s pint is quite terrifying, which added to his fire power and the fact that it is invincible … well, it was not a pleasant drink. The little girl is that it was not a bug, but a characteristic of the game. Croteam knew that it was impossible to put doors to the field and that his game was going to be pirated, so he scheduled the game with a special characteristic: if he detected that the copy was a pirate, the invincible scorpion appeared and it was not going to stop until he killed the player. It was impossible for the player to enjoy the game in those conditions. Praise. In the video we left for some paragraphs, we can see an example of how the community took this movement. “Simply, I adore Croteam. They are not the details that the study has added to the game. No, no, no. It is the introduction of an arachnid, immortal and very fast enemy that is part of its antipirable system. And it is the icing on the cake.” That was the description of the shared video just a month after the launch of the title, but in the comments we can see dozens of players who reacted in similar ways. Comments such as “It is the best antipirable system in history”, “The movement of the bug terrifies me”, “Do not annoy, have applied antipiría measures either for once. This is comedy in its purest form” or “This is how the DRM should be. It has no negative effects for legitimate players, but hilarious consequences for pirates” show that the system was not badly received, at all. And, among all praises, only a few commented things like “expect, that pirates have extra difficulty? That is not fair.” And there were those who accepted the challenge. And the ‘Commission’ arrived. Thekotti He is a player who has been going up for years Speedruns to your YouTube channel. It has some absolutely demential and a few years ago raised a video passing in just over half an hour ‘Serious Sam 3’. A time later, he assumed the challenge of Croteam and went up A new Speedrun of the game, this time with a brand of one hour and 14 minutes until the game is completed. Why 45 more minutes if he was already an experienced player? Because he played the version with…. Scorpion. The bug took little to appear, but Thekotti was so fast that the scorpion had to reappear in front of him every two by three. With what has been learned, he tried again, lowering his brand until the time and six minutes. Seeing the video is a show, especially because that terrifying measure is nothing: Mods to activate it in legal copies. Obviously, this is not how most players enjoy the game, but it must be said that this movement by the Croatian study liked it so much that it inspired the Creation of Mods so that players with legitimate copies of the game could introduce the relentless scorpion in their games. I have to comment that I was never interested in the saga, but when I learned about the existence of this, I downloaded the pirate game, I laughed for a while, I checked that the bug was superman and bought the game in the first Steam sales in which it was available. In this case, I can say without fear of being wrong that it is one of the best ideas to discourage piracy, unless a PROPLAYER He gets in his head play your game without care of these measures. In Xataka | ‘Don’t Copy That Floppy’: This was the most ridiculous anti-Co-Copy video of all time

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