Tesla has revolutionized the industry with a 9,000-ton Giga Press. China has responded with the world’s largest

Tesla has revolutionized car production. He has done it with the help of his Giga Press, a huge assembler capable of producing huge parts of the chassis to save time and money. In their race to lower costs, numerous brands have ordered their own. And a Chinese manufacturer has the largest in the world. What is a Giga Press? A Giga Press It is a machine capable of producing huge parts of a car chassis in a single process. Until now, those huge pieces have been (and continue to be for most manufacturers) assembled separately, slowly taking shape like a 10,000-piece puzzle. What is achieved with a Giga Press is to reduce the number of those pieces that have to be assembled. That is to say, simplify the puzzle. This is achieved with a huge press into which the material is injected to produce the part and the mold is pressed with great force to obtain the desired final part. Why is it so important? With the Giga Press, Tesla has managed to save time and money in the production of their vehicles. By simplifying the process, you can produce much more in less time and, therefore, amortize the investment more quickly. In fact, one’s own Tesla trusts in new evolutions to be able to reduce hypotheticals but also there are not a few companies that have ordered theirs with a view to achieving these same results. The largest in the world, of course, is in China. 16,000 tons. This is the figure that the Giga Press that Dongfeng has in its facilities in Wuhan (China) manages to apply, as reported in Car News China. This company has been working since last January with a new machine capable of casting parts with a pressure never before seen in the industry. The machine, they explain in the middle, has been designed, developed and produced entirely in China by LK Machinery which also provides these machines to other companies like XPeng. To give us an idea, Tesla’s Giga Press are capable of assembling parts with 9,000 tons of pressure. In this case, Dongfeng will dedicate the pressing to parts of battery casings of their electric cars. They assure that the machine will improve the rigidity of the assembly and the protection of the energy accumulator. Each piece moves forward every 135 seconds. And it’s not the only one. In parallel, Dongfeng will also have another press, this one capable of applying 10,000 tons of pressure. In this case it has a moving part and a stationary mold. The latter is filled with molten steel at a temperature of 720ºC and the moving part is placed on it. From there, pressure is applied until the new piece is shaped. The objective between both presses is to produce up to 600,000 pieces annually to incorporate into your cars. For now, in the first phase, up to 200,000 pieces will be counted and the objective is to gradually scale production until reaching the desired cruising speed. Both machines are the result of a clear commitment to this type of machines in China in recent years. Already in 2021, InsideEVs It stated that local manufacturers were looking for their own and, above all, that Tesla had managed to locate the supply of its suppliers in China so the materials used in the Shanghai machine did not have to be imported from third countries. It has its problems. Although the mass pressing of parts has revolutionized the industry and many manufacturers have sought their own machines, the truth is that this type of production It also has its negative side. And millions of copies are needed to amortize the set and get economic return on a very important investment. This also requires maintaining a design for a long time because any variation in the part forces the production line to stop for too long until the desired original mold is found. That “slave” design of the brand itself is one of the problems that Tesla has encountered, which is that it cannot launch cars on the market with new variations beyond small aesthetic touches. Photo | LK Machinery In Xataka | Tesla was supposed to be a company that sold cars. And the problem is that it is stopping selling them at full speed

Drones revolutionized warfare in Ukraine, now they are going to do it all over the world with one final trick: changing shape

If something has become clear after these years of war in Ukraine, it is that drones are no longer a mere complement from the battlefield: they have become a such transformative technology like gunpowder or the Kalashnikov, and are entering a second, even more disruptive phase, driven by artificial intelligencethe miniaturization and the accelerated production. Their next landing is planetary. The second revolution. As we said, drones have gone from being tactical support to becoming a structural factor of modern warfare. Ukraine has shown that an inferior actor in means can degrade a great power with cheap swarms air, naval and land. At the same time, insurgencies, militias and states with few resources use the same logic to compensate for conventional disadvantages. The result, as we will see below, is a global diffusion of precision capabilities at low cost that reduces own risks, complicates defense and makes conflicts more accessible and resistant to resolution. War spine. The trajectory of drones goes from radio-controlled experiments in world wars to smart cruise missiles and platforms like the predator and the reaper in the “war on terror.” The recent turning point is Nagorno-Karabakhwhere an average country combined decoys and UCAVs with artillery to neutralize anti-aircraft defenses and dominate the air without powerful traditional aviation. Since then, the central lesson is that no need be a superpower: simply integrate drones, sensors and indirect fire intelligently to alter the tactical balance. Ukraine as a laboratory. In Ukraine, the drone design, testing and tuning cycle has been compressed to weeks. kyiv has scaled from imported platforms to its own industry that produces millions of unitscombining FPV, reconnaissance, long range and fiber optic guided systems to circumvent Russian electronic warfare. The proximity between workshops and front allows for rapid iterations on sensors, frequencies and flight profiles. Russia responds with mass production and specialized units like Rubikon. The front thus becomes an environment where each innovation is copied or counteracted in a very short time. Swarm globalization. The intensive use of drones has extended to conflicts with a lower media profile. In Africa, dozens of states and non-state actors have built-in armed UAV to internal wars, with markets dominated by exporters such as Türkiye and China. In Myanmar, rebels have converted commercial drones into a substitute for artilleryforcing army withdrawals. In Gaza, Hamas used them to blind Israeli sensors before raids. This shows that technology not only balances power relations, but also increases lethality and makes subsequent stabilization difficult. AI, ammunition and fire economy. The AI integration Drones transform the economy of combat: the cost per useful impact decreases and precision increases. Now there are kits software and hardware that allow existing platforms to locate, track and attack targets with limited human supervision. The practical effect is to reduce the need for classical artillery and increase the efficiency of fire, both on land as in sea. However, this does not eliminate the value of artillery or manned platforms, but rather shifts part of the fire load to systems more fungible and scalablewith clear implications for budgets and logistics. The new unmanned spectrum. And here comes one of the big changes, possibly the least expected. The drone family is expanding and transforming, changing shape and size: from nanodevices for close reconnaissance to enormous ships and underwater vehicles autonomous. The former allow discreet exploration in urban or closed environments, and the latter expand the presence on the surface and under the sea without embarking crews or assuming their risks. Between both extremes, ukrainian naval systems, Chinese XLUUV or AUV as the Ghost Shark redefine surveillance, anti-submarine warfare and area denial operations. The common pattern is to eliminate the need to protect lives on board, making it easier to accept high-risk missions and speed up production. A new generation of contractors. Companies like AndurilAuterion or Shield AI operate with startup logic: short development cycles, strong software integration and commitment to assuming own risk before winning large contracts. Some choose to control the entire chain (hardware and software), others to offer “operating systems” applicable to multiple platforms. This puts pressure on traditional, less agile contractors, and reconfigures the industrial ecosystemwith more mid-sized players competing in specific niches (loyal squires, swarms, mission software). The result is greater speed of innovation, but also more fragmentation of solutions. China, the US and the race. China part with advantage in commercial drones and transfers that leadership to the military fieldwhile investing very heavily in countermeasures after observing the performance of cheap drones in Ukraine. The proliferation of manufacturers of anti-drone systems and directed energy weapons indicates a strategic commitment to control both attack and defense. The United States, despite the accumulated experience, appears out of date in volume and in anti-swarm systems, with dispersed programs and irregular financing, which forces to emergency measures to accelerate purchases and use dual suppliers. This anticipates a long race in which quantity, cost and active defense weigh as much as the individual sophistication of each platform. Strategic limits. This point is often not taken into account. The destructive capacity of drones can lead to overestimating their strategic impact. From there what spectacular operations against high-value infrastructure do not always translate into lasting changes in the control of territory or in the political will of the adversary. Controllers like Radakin they underline that drones and algorithms do not replace the need for a coherent strategy or forces capable of occupying and holding ground. The temptation to build campaigns based on high-visibility specific hits can generate a dangerous gap between tactical success and strategic results. The era of eternal wars. All this breeding ground leads to a final scenario: by reducing costs and risks for those who prolong the combat, drones favor conflicts. no clear outcome. Statistics show fewer decisive victories and fewer peace agreements since the 1970s, while stagnant wars increase. In this context, drones provide continuous capacity for harm to actors who would otherwise be forced to negotiate or give in. The probable result is more long wars, distributed … Read more

Gorillaz revolutionized the Internet 26 years ago with a flash website. Now they recreate it with modern technology … and the same aesthetics

If you lived the Internet at the end of the nineties, you certainly remember Flash animations overflowing pageswith embedded videos, interactive parts that were sometimes like complex riddles … They were the first steps of the web exploring their potential as an advertising tool, and all groups wanted to have a digital presence. Gorillaz made one of the most sophisticated proposals, and now … his virtual house has returned. A walk through Kong Studios. In 1998, we could take a digital walk through the interior of the alleged studies where the Gorillaz virtual band lived and rehearsed. It was a website that worked under the missing and cried Flash, and was full of Easter eggs for fans, extra material that was not on the discs, miniguegos … a large amount of material that grew for ten years, when it ended up closing. The best non -existent band in the world. Gorillaz is a virtual British band founded that same 1998 by musician Damon Albarn (Blur) and the cartoonist Jamie Hewlett (Creator of Tank Girl). The group is made up of four fictitious animated members (2-D, Murdoc Niccals, Noodle and Russel Hobbs), whose history has been developing, in more or less real time (they have been aging, in fact) through an elaborate narrative universe. Gorillaz He was born as a criticism of the superficiality of the MTV -type media, and with their characters, Albarn and Hewlett wanted to subvert the codes of the pop stars. They debuted in 2001 with a homonym album, where they already had successes that merged rock, hip hop, electronics and pop. Since then, and Despite more or less prolonged parenthesisthey have not stopped recording and playing live, with sophisticated assemblies that respect the virtual identities of the members. Kong Studios rises. Gorillaz (who are now more active than ever) have brought back that original walk through the Kong Studiosthey have reprogrammed the web so that it is not necessary to execute flash, but it remains faithful to the original aesthetics and limitations: rigid animations, pixelated visuals … and with a gift, a game (which seems programmed, really, in 1998) where we must enter the cemetery that surrounds the study armed with a shovel to defend ourselves from the attack of some zombie gorillas The legendary ‘Clint Eastwood’ video clip. More of the same. The original site provided half an hour of delusional minijuegos, a jukebox where the then short discography of Gorillaz in full could be reproduced, including unpublished remixes and versions … in This video You can remember what that walk was, which has not been replicated with total accuracy, but in large part. Enough to miss the days when the presence of the bands on the Internet was not a mere Instagram account, but a real effort to dedicate their fans, with gifts and interaction with anyone who would give them some time. Long live the flash. With one aesthetics that today we would consider squeaky and excessive In these times when gray is the norm, Flash Player, deceased since December 31, 2020 He laid the aesthetic basis (and almost philosophical) from another internet era, where everything was a chaotic jungle of animations and games made by clown in their rooms. Kong Studios was an Asian luxury compared to the shabby and debauchery that he camp on an internet without limits, one that will not return: although we can celebrate it as it deserves, returning to the Gorillaz domains. In Xataka | Large rock bands have found how to extend their withdrawal indefinitely: with digital avatars

In 2017, four Australians revolutionized video games. ‘Silksong’ and its ‘Coca-Cola formula’ promises to repeat it

It is an absolute barbarity, but thousands of video games are thrown every year. The vast majority pass without penalty or glory because we do not have time for everything, but in 2017 a game was launched that shook the segment as an earthquake: ‘Hollow Knight’. An indie title slipped among the great productions of that year thanks to two words: ‘Game Feel’, and in 2019 it was announced that it would have a continuation called ‘Silksong’. Six years later, ‘Silksong’ has become a memebut also in one of the most anticipated launches of 2025 and the absolute star of the great European video game event, the Gamescom. And, finally, ‘Silksong’ has a release date. Without surroundings. When it was learned that ‘Silksong’ would be in Gamescom 2025, the community was excited. This is the perfect frame to show material of a game that, in all these years, has peeked the leg with dropper and, above all, the best time to give a release date. They have done it through a trailer in which we can see the game in action and that expected date: September 4 of this year. Now yes: {“Videid”: “x9p7eki”, “Autoplay”: True, “Title”: “Hollow Knight: Silksong – Trailer Release”, “Tag”: “”, “Duration”: “113”} Earthquake. If you like video games, but the indie scene catches something far away, we go with a little context. ‘Silksong’ is the independent sequel to the aforementioned ‘Hollow Knight’, a game that was born in a Kickstarter campaign, like many others, but unlike many, came to fruition not only in financing, but in recognition. They waited $ 35,000 to give light to the project and reached almost 60,000. Team Cherry was the name of the study and, at the beginning, was composed of two developers: Ari Gibson and William Pellem, but with that extra money, they hired David Kazi as technical director already Chris Larkin as composer and audio designer. Its creation was a ‘Metroidvania’ with an extremely spoiled design and, after a PC launch, it took 15 months to reach one million copies sold. It is not something that all games get, but ‘Hollow Knight’ was very, very good and mouth to mouth worked wonderfully. So much that, when a year later it came out on switch, It took just two weeks in selling more than 250,000 copies. He also reached Xbox One and PS4 and, in addition, with physical versions for the three consoles. In Xataka If there was a museum to the prettiest games, these 28 would be in it The Coca-Cola formula. In it analysis of my 3DJUEGOS companions or in that of my compis of Lifextra They already get rid of praise towards the game, but what I want to contribute is that, much of the success of ‘Hollow Knight’ is due to something that, in video games, is known as ‘Game Feel’. This is that feeling that awakens the title when we have the command between hands, the feedback we receive when performing any action and that keeps us ‘hooked’. In the case of ‘Hollow Knight’, the extremely ‘fine’ controlññ in the platform part has much of the fault, but I consider that it is the fight that really makes a difference. When we attack, the sound is pleasant, the blow feels powerful thanks to both the sound effect and to the particles on screen or that the enemy goes back a few steps due to the forcefulness of the blow and, in addition, the vibrate chamber. Together, it is a dopamine chute for our brain, which only thinks about getting more of those, and it is something that is only achieved if we continue playing. In a nutshell, playing ‘Hollow Knight’ introduces us to a flow state as few games get. THE HYPE TRAIN. Like ‘Super Metroid’ or ‘Symphony of the Night’ in its day, or the Spanish ‘Blasphemous’ more recently,’ Hollow Knight has served as influence for many games developed in recent years. And, being so dear, when in 2019 it was announced that They were working in a sequel Independent with a character we already knew, Hornet, madness broke out. The problem? In these six years we have seen ‘Silksong’ in presentations such as Rog Xbox Ally or in the Nintendo Switch 2but barely passed and without being shown in any case new material, since the same year of presentation already a demo was shown… and since then we have been waiting. And the problem is not so much that there is something wrong within Team Cherry, but in the community we got anxious for each possible novelty of ‘Silksong’ and, in each Nintendo event, the thought circulated in networks of “In this we are going to see it” for, when we had no news, some would always end up putting an image turned into meme and icon clown wig. The meme of each presentation for. Six. Years. ‘Silksong‘. But ‘Silksong’ was alive and Team Cherry has been working all these years in the new installment. I don’t want to imagine the pressure That all this journey since the presentation in 2019 has been supposed for the Australian study, but what has already been played in Gamescom 2025 makes it clear that ‘Silksong’ is not ‘Hollow Knight 2’. While 2017 put us at the controls of a “heavy” and forceful character, almost like a tank, ‘Silksong’ puts us to Hornet’s control, much more athletic and skilled. But what seems not to change at all is that ‘Game Feel’ that marked ‘Hollow Knight’. And, if not only have they managed to maintain those sensations, but have given them a twist thanks to the kinetesia of the new character, ‘Silksong’ only has one destination: selling to espuertas and becoming another milestone of the independent scene. Hype will also help this, of course, but just a few days left to put your hands on top. 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Kodak revolutionized the world of photography. His last message sounds more like farewell than reinvention

Your first camera may be a Small yellow or black box, plastic, with a metallic click and a reel that you carried to reveal to discover photos of bright colors. Before there were mobile phones and Instagram filters, Kodak was the entrance door to photography for millions of people. Yesterday, that same company warned in its quarterly report (Form 10-Q that presents before the SEC) that its continuity is in doubt. The market responded to the announcement with a fall close to 26% of the shares in the subsequent moments. According to the aforementioned document, Kodak closed the last quarter with a net loss of 26 million dollars, compared to 25 million benefit a year earlier, and 155 million box to June 30. The problem is that in less than a year obligations over around 500 million and today it has no compromised financing to cover them, which activated the notice of ‘Going concerns‘. To gain margin, the company has launched extraordinary measures, but has indicated that “these conditions raise serious doubts about the company’s ability to continue operating.” To invent the easy photo to existential doubt Far from their domain days in cameras and reels, Kodak operates today in commercial printing, chemicals and advanced materials, and film for cinema. Its brand is licensed for consumer products, while reinforcing businesses where it retains industrial technology and capillarity. Besides, It already has a regulated installation in Rochesterregistered by the FDA, which will start with PHOSPHATE BUFFERED SALINE (A buffered saline solution with phosphates that is usually used in laboratories and biomedical processes) and aspires to produce intravenous sera later. His footprint in consumer photography is, today, more symbolic than real. As we mentioned above, the pressure of that short-term debt is combined with loose income and limited liquidity, according to 10-Q and the results note. To win oxygen, Kodak has decided to close his Company Pension Plan in the United Statesa corporate system that guarantees retirement payments to former employees. The company plans to clarify on August 15 how it will serve all participants and complete reversal in December 2025, with the idea of amortizing part of the term loan and renegotiating or refinancing the rest. Kodak camera In 1975, Steven SassonKodak engineer, presented a digital camera prototype who captured images with a CCD sensor and kept them on tape. It was rudimentary, but marked the beginning of a technological revolution that would end up imposing. The company decided not to market it then for fear of cannibalizing the road business and for the immaturity of the product. This caution delayed its entry into the digital market, allowed rivals to consolidate positions and weakened the model that had made it unbeatable for decades. In 2020, Kodak tried to reconvert the pharmaceutical ingredients with a letter of interest from the United States Development Bank for a loan of 765 million dollars. The stock market reaction was glowing, but the process was paralyzed between research and criticismand the loan was not formalized. That ambition survives today on a smaller scale: Rochester’s CGMP installation, already registered by the FDA, will begin with PBS as the first product and will serve as a basis for exploring materials of greater regulatory value. What happens in the coming months will be decisive for Kodak. The company argues that it may pay a significant part of the loan and expand or refinance the rest, while executing the closure of the pension plan and Light your new pharmaceutical line. The market, for now, observes skepticism. For a brand that defined photography for more than a century, the challenge is no longer to innovate, but simply survive. Images | KODAK | Bady Abbas In Xataka | The agreement with the US seemed to pave the way to Nvidia in China. Now is the Asian giant who begins to close the door

An island in Japan has revolutionized its vehicles. They have turned cow droppings into hydrogen fuel

If we talk about hydrogen and mobility, we would possibly have to Add to Japan In the equation. Few companies have tried to make it a real alternative to the electric car like the Japanese Toyota, although it is true that in recent times the idea was Much more than in doubt. An island has shown that technology is still there. Of course, with the invaluable help of tons of cows excrement. The solution in Hokkaido. On the island of HokkaidoJapan, a key region for country production of the countryan innovative project seeks to convert the Hydrogen cow manurethat clean fuel with the potential of feed vehicles, homes and agricultural machinery. With More than one million cows Currently generating 20 million tons of manure per year, this source of waste represents an environmental problem due to its methane emissions and its impact on the Water quality. He Shikaoi Hydrogen Farmlaunched in 2015 by the Ministry of Environment of Japan, addresses this challenge by transforming waste into a sustainable energy resource. As? The manure and urine of cows are Farm collected local and sent to an anaerobic digester, where bacteria break down organic matter to produce biogas and liquid fertilizer. Then, biogas is purified in methane, which later becomes, hydrogen. Sustainable mobility. The plant has a production capacity of 70 cubic meters of hydrogenenough to supply up to 28 vehicles with hydrogen cells per day. In addition to cars, the fuel is currently used In tractors and forklift of the island, whose electrification with batteries is more complex. It is also stored in Canisters that are transported to provide energy to a sturgence fish and Obihiro Zoo. Challenges Several, of course. The main one is logistics, since it must be stored in high pressure tanks, which does so susceptible to leaks and degradation of materials, in addition to requiring specialized infrastructure for transport and distribution. Your acryogenic lmacement at -253 ° C is energetically expensive, which hinders its scalability. In spite of this, the project continues to advance, mainly with subsidies that equate the price of hydrogen with that of gasoline, to promote its adoption in cities such as Sapporo and Muroran. In fact and as we said at the beginning, Japan leads the hydrogen industryalthough the electric cars still They are more profitable than those driven by this gas. Hydrogen from waste. The truth is that the concept of producing hydrogen from waste is not limited to Japan. Other initiatives in the world explore alternative sources such as Pork manurepoultry and even Coconut peels. For example, in Thailand Toyota investigates hydrogen production From chicken excrement. In the United States the University of Illinois developed A METHOD TO MANUFACTURE HYDROGEN With manure, sugarcane residues and corn cobs, significantly reducing the energy consumption of the process. And in Fukuoka, Japan, a wastewater treatment plant produces hydrogen From human wastesupplying a fleet of garbage trucks without emission. All initiatives show that bioenergy from waste can play a key role in the global energy transition. However, the lack of infrastructure and high costs remain barriers for large -scale expansion. Uncertain future. He Project in Shikaoi It is an innovative example of circular economy, where waste becomes energy, reducing emissions and promoting sustainability. However, the viability of hydrogen as an alternative to fossil fuels will depend on technological advances that reduce their cost of production, storage and distribution. Although manure and cow droppings will hardly be the main source of hydrogen in the future, especially worldwide, initiatives such as these can lay the foundations for a new energy industry based on waste recycling, with potential applications in transport, agriculture and clean energy generation globally. Image | Japanexpeter, Nara In Xataka | Remote solar self -consumption: When you can’t install panels on your roof, you ask for remote In Xataka | Solar tiles: What are they, what is their price and what they offer in front of conventional solar panels

Satya Nadella is clear that at the moment AI has not revolutionized anything. The reason: money

“Teach me the pasta!” That is what Satya Nadella wants. That the AI ​​shows the pasta. Give (a lot) money. It is something that Microsoft and Openai have already referred to both. For these companies, AGI’s definition is precisely linked to money, and have established that An AGI will not be an AGI until you give 100,000 million benefit. That argument now serves Microsoft’s CEO to talk about the fact that AI has not revolutionized anything. From agi nothing. In one recent interview With the Dwarkesh Patel podcast, Satya Nadella, CEO of Microsoft, made some important statements in which her position was clear about the current situation of the artificial intelligence segment. To begin with, he indicated that “that we claim that a milestone has been achieved in AGI It is only to hack the meaningless evidence “, that is, to give greater importance to the benchmarks they really have. And of revolution, either. In fact, the best metric to measure the success of the AI ​​segment is simple: it should increase the gross domestic product of any country. “When we say: ‘Oh, this is like the industrial revolution’, we should have that type of growth that caused the industrial revolution. For me, that means 10%, 7%for the developed world. Adjusted to inflation, growing at 5%, that is the real marker.” AI needs a ‘Killer app‘… Nadella commented how that growth has not yet occurred because most users have not yet understood how to use AI effectively. It is the same that happened with the PC, it took time to find its place and demonstrate its potential. … like what Excel and email achieved. Microsoft’s CEO remembered how before the PC, email and spreadsheets, companies made their business forecasts almost handmade: “Faxes circulated, someone received them and then made a memorandum between offices that then circulated, and people introduced figures, and in the end a forecast came out perhaps right in time for the next quarter.” But then Excel arrived and email and revolutionion that type of task, like many others. “That is what we need to happen with AI when it is introduced into jobs in the field of knowledge.” The AI ​​will supervitaminar. The debate on the impact of AI on work is constant, but for Nadella this technology will help us extraordinarily. Thus it will allow any worker to focus on high value tasks, and not on routine tasks that can be automated. He joked talking about the amount of time dedicated to filtering his email, and how to avoid that will be an exceptional time and productivity gain. The AI ​​not only does not give money, but it loses it. The vast majority of large companies that are betting on AI and developing large language models are losing money, and they are also losing it to beast. Openai is the best example of Burn money as if there were no tomorrowbut it is also the best positioned to win that race. But this is a bet. In fact, probably the greatest in history. It is demonstrated by the colossal investments that Microsoft, Amazon, Meta, or Google are doing to create data centers dedicated to AI. All of them will dedicate dozens of millions of dollars to that taskand they will even when it is not clear that AI will be profitable. Of course, these companies believe it will be, and much. Image | Sony Pictures In Xataka | Satya Nadella asked to lower her salary for not having complied with security. Microsoft compensated with 79.1 million

The revenge film that revolutionized the international cinema scene returns to theaters for its anniversary

Of course, Park Chan-wook’s masterpieceOld Boy‘ was not the first Korean film to attract the attention of viewers outside Asia. That same year we had had the fabulous rural thriller ‘Memories of Murder’, by the country’s other star director, Bong Joon Ho. And Park Chan-wook himself had shown the first film of his revenge trilogy, ‘Sympathy for Mr. Vengeance’, at international festivals a year earlier. But ‘Old Boy’ connected in a special way with Western viewers by raising a feeling that has been captured in millions of films of all origins, revengebut with the doses of extravagance and visual daring that we have always expected in Korean cinema since then. ‘Old Boy’ became almost a canonical film of the country, at least for foreign viewers and festivals, since there the commercial cinema that the majority of the population consumes, just like in Europe or the United States, is nothing like it. to this experiment artie but forceful. The convoluted plot of ‘Old Boy’ begins when a Korean businessman is kidnapped and confined for years in a cell where there is only a television. He doesn’t know why he is there and little by little we will witness his slow descent into madness. When he comes out, he will begin a meticulous process of revenge for those who have destroyed his life, violent and with a good amount of extreme revelations. We all remember from ‘Old Boy’ its magnificent scene shot in sequence, of a hallway full of enemies that the protagonist dispatches quickly and with the help of a hammer. It has been imitated in series seemingly as far removed from this film as ‘Daredevil’, demonstrating the extent to which the reach and influence of ‘Old Boy’ make it a unique icon of Korean cinema. Now, on the occasion of its twentieth anniversary, we can once again enjoy this film on the big screen, as it is re-released in theaters. In Xataka | Spectators and critics say it is the best science fiction film of recent times, but it was barely seen in theaters

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