You thought you went to the library for the silence, but science says that the “co-action effect” is responsible for your concentration.

When teleworking or studying, you can live a very peculiar situation: Sit at your desk at home, open your laptop and suddenly feel the urgent need to tidy up the table, go to the refrigerator or check Instagram. In the end, do everything possible except do the tasks we have to do and be zero productive. But this is something that can change completely if we go to a library or the officewhere you can achieve three hours of absolute concentration. It has its explanation. It is not magic, nor is it coincidence, since the fact of being very more productive in libraries or in spaces of coworking responds to a fascinating combination of human psychology, interior design and social pressure. The psychology. The most powerful psychological factor operating in a library is what experts call social facilitation. This theory postulates that the mere presence of other people performing a task similar to ours improves our performance in routine or mechanized tasks, since we are forced to have to replicate them. Within this phenomenon, the “co-action effect” stands out, which is basically based on the fact that, when we see dozens of people around us immersed in their books or screens, our brain receives a very clear signal: It’s time to work. This behavioral contagion makes it much easier for us to stay focused and not get distracted. It’s a social comparison. Something that I myself have experienced in this sense is that the thought that one has in these situations is that “If everyone is focused, I should be too.” A simple social comparison that heightens our sense of responsibility and eliminates the temptation to procrastinate to spend some time watching TikTok. Decades of study. The neural bases of social facilitation have been the subject of different studies, highlighting a 2007 meta-analysis in different individuals that confirmed that the social context of “working” directly modulates our performance. Of course, science also suggests that this effect is wonderful for assimilating notes or advancing on known tasks, but it can be harmful if we face extremely complex mathematical or logical problems where the pressure of the environment can block us. The design of the space. Beyond psychology, modern libraries not only store books, but have been designed to have good cognitive comfort for those people who visit to work or study. This is something that evidenced in a 2024 study published in Social Sciences Communications which analyzed the environment of university libraries and how it directly influences student engagement. The conclusions drawn here were that environmental variables such as natural lighting, a controlled noise level, ventilation and the ergonomics of furniture favor positive emotional states that prolong our ability to concentrate. In addition, zoned design, such as absolute silence areas versus group work spaces or modern learning commons, allows the user to “customize” their level of isolation, significantly improving study habits, as supported by science itself. The silent pressure. If it crosses our mind to open a package of crispy chips in the reading or study room of a library, it seems like an easy task, but the pressure of the gazes of the rest of the people present makes us give up in three seconds. Libraries operate under a strict code of rules that act as firewalls against stimuli that can distract us. Being a public and academic space, study-oriented behavior is socially rewarded. On the contrary, activities that we would do at home without thinking, such as having the television on in the background, having the cell phone on, watching a video on YouTube or snacking, are perceived here as unacceptable. That is why these ecosystems force us to limit ourselves. The union in society. Finally, it should be noted that there is an identity component, since by feeling part of a temporary community of people who make efforts in the same physical space, our own academic or professional identity is reinforced. Interestingly, this phenomenon has been extrapolated to coworking spaces, and science has shown that working “alone but together” not only increases time structuring and perceived productivity, but also improves mental and physical health. Even moderate social interaction, such as a glance or a brief greeting at the coffee machine, gives us the necessary social support without becoming the constant source of interruptions that a traditional office or our own home is often. In Xataka | The great little gem of productivity is a very simple method: the “two minute” rule

An entire PS4 Games Library

Four volunteers 378 isolated days passed In a NASA simulated Martian base growing lettuce, maintaining equipment and … also spending time playing video games. The first experiment of Chapea He ended successfully in 2024, but not without surprises about how future Martian astronauts could spend their free time. What is this about. The Chapea mission (Crew Health and Performance Exploration Analog) locked four volunteers in Mars Dune Alpha, a 3D printed habitat of 157 square meters in Houston, Texas. The objective was to simulate the living conditions on Mars for more than a year. Anca Selariu, Nathan Jones, Ross Brockwell and Kelly Paston were the Indian bunny of this experiment that seeks to prepare future missions crew to the red planet. Videogames: Yes. Before entering isolation, from the podcast ‘Houston We have to Podcast’ They asked To the crew how they were going to decide to spend their free time. Among the proposals given, there was one that also caught the attention: they had prepared a complete library of PS4 games. Kelly Paston, commander of the mission, explained that they had “several PS4 games” with special emphasis on world construction titles, in addition to more conventional others such as F1. The idea was to have planned activities for team nights and special celebrations. THE OBJECTIVE: How the members spent time. For decades, NASA has studied the isolation and confinement of astronauts. Among the alternatives that astronauts have at hand in these missions, board games, books, movies, video games and other hobbies help to unrive the crew in times of continuous insulation. With regard to video games, it makes a lot of sense that the genres in which they focus on the construction of worlds are in the crew library, since they face the reality of literally building a new world on an uninhabited planet. Hobbies of all kinds. Of course, the four volunteers have not spent the year playing. They have cultivated tomatoes and lettuce to complement their liophilized meals, have made “Martian walks” simulated in an outer enclosure with red sand, and have maintained all habitat systems. Anca Selariu, Microbiologist of the US Navy, described The experience as “absolutely stimulating” and highlighted the emotional importance of seeing green plants grow in such an artificial environment. The experiment continues. This was only the first of the three planned chape missions. The next will begin this year and a third in 2027, all in the same installation. The data collected on the life of the members in the simulated environment will be key to design the future real Martian bases that NASA expects to establish, ambitiously, in the 2030s. Cover image | POT In Xataka | NASA set out to send a woman to the moon before China does. It is getting more and more

Log In

Forgot password?

Forgot password?

Enter your account data and we will send you a link to reset your password.

Your password reset link appears to be invalid or expired.

Log in

Privacy Policy

Add to Collection

No Collections

Here you'll find all collections you've created before.