‘Borderlands 4’ has been the great launch of September. Also an example of what is wrong in the current video game
The last quarter of the year is not just a IMPORTANT MOMENT IN TECHNOLOGY: In the video game market, it also represents a crucial moment. Titles like ‘Ghost of Yotei‘ either ‘Metroid 4‘They will come out over the next few months, but the one that has just arrived is one of the bombings of the last layers of 2025:’ Borderlands 4 ‘. The analysis reflects that it is a hilarious gamebut also something that players are not missing: it is the example of what is wrong in the current megap production industry. And in this story the director of the game is being considered as the villain when we should look beyond: to technology and optimization. We are going to review. The situation. ‘Borderlands 4’ was launched last week and the reception by the players was good. It is a continuous, really fun title that, in addition, looks spectacular thanks to the artistic style so characteristic and that the engine Unreal Engine 5 (Stay with this name) Allows you to offer. The Steam review system is quite broken, but it is a thermometer of both the quality of the players and, at first, the reactions were mostly positive. All that has changed to ‘varied’, which implies that there is more bad than good. The problem is not the game itself: even those who put a bad review admit that it is a ‘borderlands’ and is hilarious. Here the problem is optimization of the game, especially on PC. Players complain that specs Minimum and recommended offered by developers -Gearbox- do not add up to the experience they are having with teams that reach those specifications or that exceed them. A negative A positive, but also talking about performance Randy Pitchford. It is the name of the director of Gearbox and one of the heads after the success of ‘Borderlands’. Also One of the most controversial characters of the industry due both to your actions as to his most recent statements about the price of video games with that “True fans will find a way to pay them”. It is a guy who does not usually go unnoticed and that uses his social networks to ‘chop’ with any user, and with the wave of criticism of his game, he has not lost the opportunity to get into a couple of gardens. There are countless encounters these days between Randy and users and the problem is that he is doing it from Twitter X. This direct communication between managers and public is a fixed double weapon because it gives the sensation of closeness, but for somewhat large companies have communication teams: so that what is happening does not happen. If we take a look at some Steam reviews, many are reflecting the discontent with the game for those words of Randy. Among the messages of the manager, have Those who encourage a refund to ask if you do not agree with the performance (something that, after two hours plays cannot be done), to “accept the reality of the relationship between the hardware of your PC and the software they want to reproduce”, “”program your own engine and we will be your customers ”and another Comments series that a good part of the community has been taken as a “Randy is calling us poor to those who do not have a RTX 5090” The reaction. And what, unfortunately, happens so much in the world of video games: people who pass from the line. A sample is the following message that Pitchford himself shared In X after receiving it by mail: “You are a damn idiot. If you think that the” Premium “games exist or that there are” premium “players, you are a damn delayed. You are the closest that a white man can become a ‘n -r’ -a racial insult, basically. This type of messages, more own ‘Gamergaters’ than from someone civilized, is a sad reality in certain forums and Randy himself commented that he had “caused harm.” And there are already developers who have shown support to the CEO of Gearbox for the situation. Another one with Unreal Engine 5. Seen all this context, we go with what directly affects the game: the engine on which it is developed. When Unreal Engine 5 was presented, the latest version of the Epic Games engine, We all stay with our mouths open. The demo in PS5 It was impressive and promised a lot. The problem is when the games began to arrive. That a game uses Unreal Engine 5 usually involves bulky requirements to make it work, mediocre yields –even in consoles– In many cases and a series of failures that prevent players from enjoying it as a launch as they should. And it is a problem because the engine greatly facilitates the development of video games, so he is tempting for studies, but there are already those who, when he sees the EU5 logo, starts to tremble for how the title will work on his machine. Balls out. It has passed with more recent examples, such as’Metal Gear Solid Delta‘, or the remake of’The Elder Scrolls IV: Oblivion‘, and Tim Sweeney, CEO of Epic Games, He swept home A few weeks ago, stating that the engine is good, but that studies should start with optimization tasks at an earlier phase of development, and not crossing the task just at the end. The big background problem. As much as it is, and Returning to ‘Borderlands 4’, it is evident that there is a problem. Digital Foundry is an expert medium in the technical analysis of video games, the performance being one of the parameters that measure. From the middle they affirm that there are decisions that do not understand, such as limiting cinematics in real time to 30 fps, the overload that seems to occur when there are many enemies on the screen, the ‘level of detail’, or Lod ‘so aggressive or the pop-in that occurs walking around the world. And that on the … Read more