There are video games that fall behind, video games that change course, and video games that seem to live in a category of their own. ‘Star Citizen‘ clearly belongs to the latter. What we have seen for more than a decade is not only the development of an ambitious space simulator, but a phenomenon that is difficult to fit into the usual molds of the industry: thousands and thousands of players financing a promise that continues to grow without there being yet a closed date for its full commercial launch.
A figure that is difficult to ignore. The official website of Roberts Space Industries places funding ‘Star Citizen’ at $1,011,412,026, with 6,560,271 Star Citizens registered at the time of capture contributed. We are not talking about an estimate or a figure reconstructed from outside, but rather the public accountant of the project itself. This data allows us to better understand the magnitude of the phenomenon: a community that has not only closely followed each progress, but has also financially supported one of the most ambitious and prolonged bets in modern video games.
Fourteen years of waiting. The origin of the project helps to understand why this case has become so unique. ‘Star Citizen’ began to take shape in 2012when Chris Roberts, known for ‘Wing Commander’, co-founded Cloud Imperium Games with Sandi Roberts and decided to finance development directly with the community. The game was originally aimed at 2014a reference that today serves to measure the distance between that first ambition and the current state of the project.
Open development as fuel. The study has not maintained interest only with an initial promise, but by showing the process almost live. We have seen a development accompanied by weekly broadcasts, blogs, roadmaps and early access to the alpha, a way of working that has made the community a visible part of the project. Sandi Roberts also points to that link when she talks about AMAs on Reddit, forums and ‘Bar Citizens’ events, gatherings organized by fans themselves.
It’s not finished, but it’s not empty either.. It is convenient to separate two ideas that are often mixed. ‘Star Citizen’ does not yet have a full commercial version, but those who support the project You can now play an alpha with available content on PC. In its current state, the project allows for bounty hunting, mining, large-scale industrial transportation, medical rescue, and ship recovery.
Ships, promises and thousands of dollars. The financing model also has a particularly striking side. Many of the highest-value contributions are tied to ships associated with the game, with options that can start at $15 and others that run into the thousands. The most recent example is the Anvil Odina ship worth more than $5,000. Also, there is an important nuance: it is a “concept pledge”, so it is not yet available in the game.
The final stretch remains undated. In parallel to ‘Star Citizen’, Cloud Imperium is also working on ‘Squadron 42‘, a single-player campaign set in the same universe and with a cast that includes several figures. ANDn statements to VarietyChris Roberts assured that the team is in the final phases, although without a fixed schedule. Therein lies the big unknown: the project has reached an enormous scale, but we still don’t know when version 1.0 will arrive.
Images | Roberts Space Industries
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