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‘Final Fantasy VII Rebirth’ on PS5 or on PC? We talked to the director of this one to clear the doubts

He Remake of ‘Final Fantasy VII’ In three deliveries it is one of the most ambitious projects that Square Enix has faced throughout its history. A Reformulation of the classic RPG that recovers his legendary characters and that unforgettable story through which everything happened, but that adapt your mechanics to the new times and open your world admirable. A year ago the second installment, ‘Final Fantasy VII Rebirth’, arrived at PlayStation 5, and this week finally lands on PC.

We have had the opportunity to talk to the game director, Naoki Hamaguchi, so that this renewed version for PC works and what we contribute to what we already saw in console. And of course, our first question could only be what it feels like to see legendary characters in the world of PlayStation on computers and what personal relationship has with the franchise. Hamaguchi tells us that he has “been a fan and player of ‘Final Fantasy VII’ ‘when I was a child. If I look back now that more than twenty years have passed, I am still surprised by the fact of having developed’ Final Fantasy VII Remake ‘ , ‘Rebirth’, and now the third and last game of the trilogy. “

But let’s enter into technical level, Does this version for PC elements contribute to the game that were omitted in consoles? Hamaguchi tells us that they have varied, above all, “the rendering parameters, so that they can adjust to graphic quality and the processing load in a more flexible way. Specifically, ‘Final Fantasy VII Remake’ kept LOD’s gradations limited ( level of detail) of the modeling, with a few different degrees. what keeps stable the FRAME RATE

This novelty is important to adapt to all types of PCs: “This allowed us Enjoy a stable game that maintains a good level of quality, and if you have a team that meets the requirements of the ultra level, you can enjoy a graphic quality even higher than that of the PS5. Steam Deck And we have been verified by Valve. “

More than technology

So, is the technical part as relevant to this PC adaptation? Many times, computer ports stay in mere technological muscle exhibitions and we wanted to know if this is also the case. Hamaguchi clarifies: “It should say that the highest resolutions, the highest frame speeds and the improvements in the quality of resources are part of the appeal of the PC version, but what I really want people to see It is how We have redesigned the lighting with respect to the PS5 versionwhich has greatly improved the charts of the characters. “In fact, these changes will follow the reverse path:” PS5 players have asked us to update lighting as on PC, and although I cannot promise anything definitive by the moment, we are studying possible updates. “

Another of the essential differences between the console and PC version is in the controls, of course. Hamaguchi also enters that matter, telling us that the game “has many different mini -games, so we had to think a lot about how to adapt the configuration of the keys. For example, the minigame to touch the pian form that they imitate the keyboard of a real piano.

“The PS5 version continues to offer you a complete and satisfactory experience, but it is true that the PC version is The best way to enjoy ‘Final Fantasy VII Rebirth’ with the highest graphic quality Possible, “concludes Hamaguchi. Now the decision is in the hands of the players: Punta technology or classic formats? We already have something to think about until the arrival of the third installment.

Header | Square Enix

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