The ‘Void/Breaker’ trailer caught the attention of fans in the Great Night of the GamescomOpening Night Live, when it was announced that it was already available on Steam and PC Game Pass (in the future it will also be for PS5 and Xbox). His frantic rhythm and his style and humor, which seemed to connect with classics like ‘Portal‘, liked the respectable, although his big surprise is that being a game that is already drawing the attention of the experts Shootershas been developed by a single person.
Eternal return. ‘Void/Breaker’ is a Shooter with structure of Roguelitezambuyéro completely in the Fashion mechanics In the current indie panorama, and justifies it argumentatively: the protagonist is trapped in a continuous cycle of destruction designed by an AI that uses human subjects to test combat variables. That is, you will die again and again facing randomly generated enemies while another human tries to help you escape: it is a person who died before you, but whose mind has ended up trapped in the program, which allows him to give you weapons, help and clues.
Forget about the argument. What matters here is the unbeatable structure of frantic and cyclical games, spurred by slight improvements and by a sense of absurd humor of a robotic voice that tries to convince you that you live the best of possible existers, which undoubtedly reminds the classic ‘portal’ and its silly jokes with a very black transfus. You will not get bored of it, nor will you get bored of the enemies: being randomly generated, each new game is that, completely new. In addition to winning skills and improvements, some permanent ones.
A titan. The most striking thing about the game is that it has been developed by a single person, and despite this it has an absolutely brilliant finish, which rivals spectacularly with much more ambitious games. Of course, it is easy to see what aspects has spared Daniel Stubbingtonvisible head of Stubby Games, to carry ‘void/breaker’ to fruition. We are not facing a blockbuster in terms of visual luxury, but in terms of gameplay: The satisfactory of the most powerful weapons, the destruction of scenarios, the gravity gun, infinitely improvable as progress is made … all of the first category.
The goat throws the mountain. Stubbington already had a previous game that remembered Portal, ‘The Entropy Center‘, which in many ways is an essay of findings that will then return to’ Void/Breaker ‘: also uses a first person perspective, but we are facing a puzzle that instead of using a gun of portals such as the Valve classic, uses a rifle whose shots rewind in time what they reach. Complex and Machiavellian, it is one of those ridiculously quiet and ridiculously addictive games, although the action was not entirely in the equation, anticipating the next Stubbington game.
With one you fix. In times when the industry is desperate to find ways of reduce the increasingly brutal development times (that is, to reduce the budgets absolutely out of mother), it is striking as some of the great successes of recent times are developed by a single person. Indies teams minimal are common since games like ‘Braid’ emerged, but lately we are seeing successes like ‘Balatro‘ either ‘The Blue Prince‘, whose most commented characteristic is that they are developed by a single person, and it is inevitable that we think that another industry is possible. If possible. Moreover, it is due.
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