This game worked at 10 fps in PlayStation 3 and its creator believes that any company that was not Sony would have canceled it

Any game has beta versions that work with a much lower performance than they reach in its final version, but … 10-15 fps? Under that ridiculous frequency it moved ‘The Last Guardian‘In PS3, game that ended up appearing in PS4 after eleven years. Its person in charge was the Team Ico, signer of masterpieces for PlayStation as ‘ICO’ or ‘Shadow of the Colossus’.

Do not underestimate the evocative power of those Team Ico games. Possibly their fame and prestige are the ones that led Sony to persecute with the project despite their weak technical results. Shuhei Yoshida, Sony manager for almost 40 years, who worked at the first playstation and was president of Sie Worldwide Studios, He told Taipei Game Show That a company that was not Sony I would have abandoned the game.

Yoshida explained that years passed since they announced it, and began receiving questions about the game from Sony. The truth was that they were having problems Derived from the vision of fumito Ueda, responsible for the team, which wanted the protagonist creature of the game, the immense trico rodent, to move realistically. But PS3 could not manage the huge character on the stage and stuck at 10-15 fps. Finally, it was decided to pass the project to PS4 and schedule it from scratch.

“A normal developer would possibly have abandoned it,” says Yoshida, but trusted Ueda’s vision and thought of ‘Ico’ and ‘Shadow of the Colossus’ fans, and decided that “whatever happens we have to launch it.” Finally, the game was announced in the E3 of 2015, when everyone already thought that the Ueda project was sentenced to cancellation.

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