We are not going to fool ourselves: I have a weakness for the ‘Shinobi’ saga. The first installment came to obsess me in the times of the recreational, and its relatively quiet rhythm and its clear and easy mechanics to dominate them became one of the few arcades that I managed to end in its day, not without a considerable investment of time and money . Since then, ‘Shinobi’ has been one of my untouchable absolute video games of the eighties.
The best thing was yet to come. And that we still had to see the best incarnations of ‘Shinobi’. After taste practically all the domestic ports of the recreational (special kudos for the crazy version of Master System), I had the opportunity to immerse myself in the magnificent ‘Shinobi’ for Mega Drive: ‘Shinobi II’ and ‘Shadow Dancer’. Absolute 2D wonders that multiplied the possibilities of the original recreational.
Ninja avalanche. I was never too interested in the lazy 3D adventures of the ‘Shinobi’ franchise in PlayStation 2 or portable, but his spirit I think they picked up and amplified the ‘Ninja Gaiden’ in 3D, especially the first two, under the direction of Tomonobu Itagaki: Brutal and ruthless, of the most difficult and satisfactory games in history. Laugh from the ‘souls’. I have always been excited about the original trilogy of NES, a kind of accelerated and insane version of the ‘Shinobi’ themselves, and even the original arcade ‘Shadow Warriors’, but in my diet ninja the thing has always worked like this: in 2D,’ Shinobi ‘; In 3D, ‘Ninja Gaiden’. And between them, Cannon’s films.
The return of the Ninja. The point is that, riding the nostalgic fever that ravages the entertainment industry, both franchises have allowed themselves to return with new versions and sequelae that we can enjoy in the coming months. On the one hand, we have a new sequel to the main saga of Ninja Gaiden, A fourth installment (Perhaps the project that interests the least, despite the fact that the participation of Plantinum Games always attracts attention); ‘Ninja Gaiden: Ragebound‘, on the other hand, it is a 2D and pixelated reformulation at the hands of the’ Blasphemous’ team, and which seems to guarantee a deep and demanding game; And finally, ‘Ninja Gaiden II Black‘, a total and already available remake of the original 360 game and demonstrates why we continue to contemplate it as a masterpiece.
The art of revenge. But it is that ‘Shinobi’ also returns with ‘SHINOBI: Art of Vengeance‘, And as’ Ragebound ‘, with a team of bells expert in retro mechanics behind: Lizardcube, responsible for the superb and recent’Streets of Rage 4‘. It will arrive in August and in addition to a mechanic that pays tribute to the 16 -bit originals, we have an absolutely magnificent graphic finish, which honors not only the first games, but also the anime and the European comic.
Ninjas for a resurrection. Here you are not going to see us launch alive to the eternal cyclical returns of the industry and their retail constant of success franchises. But ‘Shinobi’ and ‘Ninja Gaiden’ seem to me differently: a taste is seen in these new versions that goes beyond the exploitation of nostalgic corpses. In addition, neither of the two franchises has abandoned certain principles (demanding, violent and visually very polished games), which gives them at least the benefit of the doubt: until now, after all, they have not disappointed us.
Header | SEGA
In Xataka | You do not need Windows to play ‘doom’: someone has managed to work on the bios of a PC

GIPHY App Key not set. Please check settings