He ‘Tetris‘ for NES has been in circulation for 35 years. Most players who try this or any of the other home versions still operate it with their thumbs, like in 1989. But in the competitive scene (where the NES port is the most common version), however, the grip of the Nintendo controller is different. And it continues to evolve: for a few years now a new technique has been making it possible for the game’s classic records to be pulverized one after another. So much so that the first human to “beat” ‘Tetris’ did so with this new technique.
‘Tetris’: The End. The NES ‘Tetris’, released in the United States in 1989, has an ending. More or less: upon reaching level 29, the falling speed of the pieces doubles so abruptly that it is considered impossible to react in time to rotate and move them. The score counter also freezes when it reaches 999,999 (the so-called maxout). It’s not exactly impossible to overcome, but it’s difficult enough that it’s always been considered that way. For years, it was considered the ceiling of the game
The best players in the world competed in the annual Classic Tetris World Championship (CTWC) with the goal of accumulating as many points as possible before level 29 stopped them. That was the way to determine a winner: maximum points before level 29. The considered best player in the world was Jonas Neubauer, with seven titles in nine consecutive finals. The controller was held as it has always been done, pressed at the speed that human thumbs would allow, and level 29 was the limit.
DAS: the lifelong technique. DAS is the acronym for Delayed Auto Shift and it is the traditional way of playing. This is the standard behavior of the game when the D-pad is held down: although the pieces fall at maximum speed, there is a short delay before the piece begins to move, and that speed is around 10 Hz (ten moves per second).
Competitive players who use the DAS technique do not simply hold the button down: they have perfected the pressure times to take advantage of that delay and throw pieces to the side with maximum efficiency. Between 2010 and 2017, the early years of CTWC, DAS players dominated the scene, but the deadly level 29 held everyone back equally. However, as we will see, this form of control has become outdated although today, the tournament has created its own category (the DAS Jonas Cup) to preserve this technique within the official competition. A sign that it is a classic wood technique, but it also indicates to what extent it has been displaced by more modern ones.
Hypertapping is coming. This consensus was broken in 2011. Thor Aackerlund demonstrated that level 29 could be overcome with a different technique: instead of holding down the D-pad to take advantage of the delay of each piece, he pressed the controller repetitively and very quickly, pressing the D-pad at full speed. He hypertappingas this technique is known, allows the pieces to move at about 12 Hz, bypassing the DAS delay. Aackerlund thus reached level 30, and the community adopted the technique immediately.
Problems and glory of hypertapping. Without a doubt, the big problem with the technique is how physically demanding it is: counterintuitive gripping positions on the controller, continuous muscular effort and, therefore, a real risk of injury. In 2018, 16-year-old Joseph Saelee defeated seven-time world champion Neubauer in the CTWC final using hypertapping. The effect was immediate: in a very short time, the hypertappers They took the records to levels that no one had reached: Saelee reached level 31 in 2018, and for 2020 the best hypertappers They had reached level 38. The ceiling was rising, but it was still a ceiling.
The drummer. In November 2020, Christopher Martinez designed a new technique. Instead of pressing one finger on the pad at full speed, he placed one static finger on top of the pad and tapped the back of the controller with the others. When pressing from the bottom up, it was the crosshead that pressed the finger, so to speak. The result was up to 30 beats per second, the technical limit allowed by the framerate 60 Hz of the NES. Or put another way: double what the hypertapping faster.
Martinez was inspired by techniques of tapping fast developed by speedrunners. Justin Yu, CTWC 2023 champion, described the principle as “you don’t have to use a single muscle; you use all your fingers to push the controller into your hand.” The ergonomic advantage is important: the hypertapping exhausts, but the rolling It distributes the effort between several fingers, in a way that the players themselves have compared to the way in which pianists and drummers optimize the effort of their arms and hands to reach high speeds. And it’s completely legal in tournaments.
Stratospheric levels. The breaking of the invisible ceiling that until the arrival of the hypertapping had been at level 29 moved on. In August 2022, the player EricICX reached level 138, where the colors of the pieces are corrupted due to a bug in the original code: the developers had never planned for anyone to get that far. And then, Willis Gibson, known online as Blue Scuti, only 13 years old and with two years of experience playing ‘Tetris’, reached level 157 in a 38-minute session and the game crashed. He became the first person to “beat” the NES game.
The post-rolling era. He rolling It is also changing how competitive players train. Instead of starting from level 1, they work directly from level 29 (which was previously the limit), because if you master the fastest level as your usual starting point, the previous ones lose all difficulty. CTWC co-founder states that, possibly in a few years all the finalists will reach level 28 with the score at the maximum and continue up to 50 without much difficulty.
The last frontier. Level 255 was the theoretical computing limit of the game’s levels. If a player manages to avoid the crash of the game before getting there, and if they are playing with a version modified to avoid crashing, the game restarts from level zero. Another very young player, Michael Artiaga, achieved it. in October 2024shattering the points record until that moment, with 29.4 million. And although the original game cannot go beyond level 157, with modified versions and thanks to what is known in game jargon as ‘Rebirth’ (that is, the restart after level 255), the limit is literally infinity.
Header | Marius Watz
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