Someone believed that ‘GTA Vice City’ could be played for free in the browser without consequences. Take-Two has reacted firmly

Whoever played ‘Grand Theft Auto: Vice City‘ You probably remember well that it was not exactly a light game for its time. It was published in 2002 on PlayStation 2 and later came to Xbox and PC in 2003. In those years, installing it and making it work was part of the ritual with requirements that not everyone could meet. That is why it is striking that, more than two decades later, that same title appears running directly in a browser, without installations or disks. The question is inevitable: why now and with what implications. The response has come in the form of a cease and desist request directed at DOS Zone. The notice, that the platform itself has made publicmaintains that the website is “hosting and promoting a browser-based project.” The document demands that the game and any associated functionality be removed, and warns that if this is not done, the company reserves the right to take additional legal action. Where preservation ends and the legal problem begins A cease and desist request is not yet a demand, but rather a notice with clear consequences. Its objective is to force the removal of content that the rights holder considers infringing, leaving a formal record of the claim. From that moment on, the designated platform usually faces a clear decision: comply or assume the risk of the conflict escalating. The letter itself anticipates possible subsequent steps, such as communications to the accommodation provider or legal action if the request is not met. In this case, the notice has not been managed through direct communication between editor and platform, but through EBRANDspecialized in digital surveillance and content removals. This model is common in large catalogs, where the detection and management of potential violations is outsourced to dedicated teams. EBRAND acts as a technical and legal intermediary, in charge of documenting the case and conveying the demands of the rights holder, without publicly assessing the context of the affected project. DOS Zone, for its part, is presented as a project driven by video game enthusiasts with a stated objective of preservation and accessibility. In its own texts, the team emphasizes that it does not obtain financial benefits, does not display advertising and does not monetize access to the games it hosts. It also claims to reject any form of illegal distribution and ensures to operate within the legal frameworks it considers applicable. As part of this positioning, the platform maintains that it is willing to remove content immediately upon official request and to cooperate with rights holders. Screenshot of DOS Zone The version of Vice City accessible from the browser allowed you to start games with local saves and offered, optionally, saves in the cloud through the js-dos platform to continue the session on different devices. Access was limited in demo form, with progress blocked after the first story point at the Ocean View Hotel. To go further, the system required the user to upload an original game file, which was verified to match the commercial assets. The claim comes from Take-Two and is part of a broader debate about access and preservation, where the concept of “abandonware” is often invoked. However, that term has no legal validity: The fact that a work stops being sold or changes format does not extinguish its copyright. In the case of ‘Vice City’, the validity of the copyright in USA extends until 2097regardless of the channel through which you try to access the game. In this specific case, furthermore, the abandonment argument does not even hold up in practical terms. Take-Two continues to sell Vice City and also versions such as ‘Grand Theft Auto: Vice City – The Definitive Edition’ on multiple platforms. Its owners continue to exploit it commercially more than twenty years after its original release. This context reinforces the publisher’s position against any unauthorized execution and helps to understand why the case does not go unnoticed, even in an ecosystem where other similar projects manage to survive without friction. Images | Rockstar Games/Take-Two | DOS Zone Screenshot In Xataka | I can turn on, control and play my PC from anywhere in the world: three ingredients that make it possible

James Cameron has always played heads or tails with his films. Cinema has returned him a fortune of 1.1 billion

Imagine shooting movies that cost hundreds of millions, dive into the impossible and play it all on one card: that the public likes them. James Cameron has done it for four decades and that bet on heads or tails in each film has helped him enter a select club: that of the billionaires list Forbes. At 71 years old, the director of titles such as Titanic and Avatar has achieved an estimated net worth of $1.1 billion, thanks to a balance between box office revenue, profit-sharing agreements and the exploitation of licenses for his most profitable franchises. Some hard beginnings. Cameron’s path was neither immediate nor easy. Before becoming a successful name in Hollywood, he worked as a truck driver and production assistant with modest salaries. His first feature film as a director, ‘Piranha II: The Vampires of the Sea’ in 1982. A creative setback that hardly brought him any income, but it helped him gain a foothold behind the cameras. The real turning point in his career came with ‘Terminator‘ in 1984. The filmmaker claimed that he had dreamed the apocalyptic story during a feverish night and, to ensure creative control, he sold his script for one dollar, a bet that resulted in a “low-budget” film ($6.4 million), but which represented a return of $78 million at the box office and the definitive boost for his career as a director. There is no easy movie: everything is heads or tails. Camerón risked his salary to carry out the project the way he wanted, and he came out of that adventure very well. That triumph led him to continue risking immediate benefits in exchange for control and participation in future income. In ‘Risky lies’the director went overboard with the production budget, becoming the first film to exceed $100 million. To avoid ceding creative control, Cameron renegotiated his agreement with FOX, allowing the studio to recoup its investment by ceding part of its profits to him. Finally, it was not necessary since the film grossed $378 million worldwide. Another example of this dynamic was ‘Titanic. When the budget exceeded $200 million, Cameron voluntarily gave up his salary as director and producer. The studio, resigned to rising costs, prepared for a financial debacle. However, the result was a success that grossed more than $1.8 billion at the box office and more than $800 million in VHS sales, making Cameron one of the highest-paid filmmakers of his generation after receiving a percentage of the profits. Avatar and his great gold mine. However, despite having a track record full of titles that are already part of the history of cinema, its real gold mine It’s the saga ‘Avatar‘. The first film, released in 2009, grossed nearly $3 billion worldwide and generated more than $350 million directly for Cameron from its box office rights, physical sales and licensing fees. Your producer, Lightstorm Entertainmenthas contributed to his fortune with parallel income derived from the saga through theme parks, merchandising and technological agreements. The sequel’Avatar: The Sense of Water’ It totaled more than 2.3 billion at the box office, with Cameron obtaining around 250 million dollars for its box office and production rights. Just a few days before the premiere of the third installment with ‘Avatar: Fire and Ashes’Forbes already takes its box office success for granted and estimates that Cameron could add at least $200 million more to his pre-tax assets if the film meets commercial expectations, as it did. the second installment of the saga. A legacy that goes beyond money. Throughout his career, Cameron has been known for both his perfectionism and his willingness to give up short-term benefits in order to maintain creative control or improve the end result. That approach has led him to technological and business projects outside of cinema: from immersion in digital effects with ‘Terminator’, to underwater exploration after ‘Titanic’ and the environmental activism at the end of the first installment of ‘Avatar’. Cameron doesn’t usually talk about wealth. In a recent interview with Puck, the director said that “I wish I were a billionaire.” According to Forbes, his salaries as a director, participation in the profits of his productions, income from theme park and toy licenses and the value of his production company, raise James Cameron’s fortune to over $1.1 billion. At least until the premiere of his new installment of ‘Avatar’. In Xataka | The “100 billion dollar club” has added a new member: for the first time, the new member is a woman Image | The Walt Disney Company, Flickr (SMPTE)

In 1990, the Internet was science fiction for half the world. And in Japan they already played the Sega Mega Drive online

We live in a highly connected world in which the Internet is present on our computers, mobile phones, consoles and even refrigerators. Never in history has it been so easy to access information, play online or control devices from a distance. However, as we all know, this has not always been the case. The year is 1990. It may be a little surprising to think that in 1990 Japan not only were already connecting to the Internet, but some people were connecting modems to their video game consoles to play online. And the most curious thing about this service is that the country was not even among those that had the most developed connectivity offer. The data. To give a little context, according to Worldmapper dataAbout 3 million people had access to the Internet in the inaugural year of the 1990s. Most of the users were distributed between the United States and Europe. In the connectivity ranking, Japan was far behind, outside the top 10 positions. Pioneers. However, the Japanese company Sega did not hesitate to embrace the network of networks with its Mega Drive console (known as the Sega Genesis in other markets). It was its fourth-generation 16-bit console that had been launched in 1988 and had been a success. The device had a 7.6 MHz Motorola 68000 microprocessor to run the games and a Zilog Z80 coprocessor. The console thus had 64 KB of RAM, 64 KB of VRAM, 8 KB of audio RAM. Two years after its launch, specifically on November 3, 1990, Sega launched the Mega Modem in Japan. It was an accessory that connected to a DE-9 port located on the back of the console and that allowed it to connect to the Internet. Dial-up. As you can surely imagine, the offering of online services back then was very primitive. However, the Japanese company was encouraged to distribute games through dial-up connection as well as to allow online play in some of its titles. All this was done through a telephone connection whose speed was around 1200 bauds (1.2 kbit/s). And, since there was no additional storage device, all downloaded games had to be stored in the Mega Drive’s memory. Variety of games. At that time, Sega offered two options to access the Mega Modem. On the one hand, players could purchase the accessory with a cartridge for 12,800 yen. This enabled the aforementioned connectivity and gave access to a range of included games. Titles included ‘Nikkan Sports Professional Baseball VAN’, ‘Cyberball’, ‘Advanced Grand Strategy’, ‘TEL/TEL Stadium’, ‘Forbidden City’ and ‘TEL/TEL Majan’. The last one was a mahjong game with individual or online play capabilities. Mega Modem Purchasing separately. On the other hand, the company only offered the Mega Modem for 9,800 yen. In this case, users should purchase compatible cartridges separately to take advantage of the connectivity benefits of the accessory. One of the most successful cartridges was Sansan. It was a Go strategy game with online play capability. The developer, White Box, allowed owners of the cartridge to play through the Mega Modem with others using their Sansan ID. The proposal, without a doubt, was enormously interesting. However, it did not have the expected success and the Japanese company decided to discontinue it at the end of 1992. The new versions of the Mega Drive, in fact, were launched on the market without the modem port. Images | SEGA | boffy_b | In Xataka | The PS5 Slim has removable Blu-ray drives. This modular option carries a penalty called DRM

I hadn’t played a folding mobile for four years and I have flipped with Samsung’s new

Due to the circumstances of the work (and of life), since the end of the summer of 2021 did not have a folding mobile at my analysis table. It was then that I analyzed the Samsung Galaxy Z fold3 and the Samsung Galaxy Z Flip3two models that already seemed to me that they had improved a lot with respect to their predecessors. For a couple of days I am in New York on the occasion of the Galaxy Unpacked and confirmed it: I have flipped with the new Galaxy Fold7 and Flip7. So much, that They have changed my mind. This fold yes Samsung Galaxy Z Fold3 and Galaxy Z Fold7 Although with fold3 they had already refined the design, it still seems quite brick. When I folded it, The feeling was to have two mobiles in the handNot one. In fact, this was what least convinced me of this format. In the end we are not going to display the mobile every time we want to look at it and the folding thickness was very uncomfortable. In addition, the exterior screen was too elongated and the format was strange. For all this I liked the concept of flip much more: fold to transport it, but when we want to use it we open it and we have a normal mobile. When I saw the fold7 galaxy, I had to look twice to make sure, but the best came when folding it and checking that already It feels like a normal smartphonewithout strange format or impossible thickness. In fact, being folded, I could go through any galaxy s if we don’t look at the edge. Fold7 has a thickness of 8.9 millimeters when it is folded, only 0.7 millimeters more than the Ultra Galaxy S25. If we compare it with the latest model he had tried, the jump is brutal: fold3 had a thickness of 16 millimeters folded and weighed 271 grams. Has lost 7 millimeters and 56 gramswhich is said soon. The external screen that Flip deserved Samsung Galaxy Z Flip3 and the Samsung Galaxy Z Flip7 When I tried flip3, the format convinced me much more than that of fold; He had not been able to put a mobile in his pocket without stood out almost half. However, although it was very comfortable to transport it, I had a problem: With the closed mobile we could not do almost anything. That model had already expanded the screen of the first generations, but it was still a small window where we could see the notifications and little else. The jump with Flip7 is brutal, both in size and quality. The screen occupies the entire front and has been drilled to place the cameras, reaching 4.1 inches diagonally and a 1.048×948 resolution. In addition, the refreshment rate is 120Hz. For its part, the FLIP3 had a small 1.9 -inch screen with 260×512 resolution. The bad thing is that the functions are still limited, that is, we cannot use any app from here. The jump with Flip7 is brutal, both in size and quality. The screen occupies the entire front. The design has also improved and is thinner and light, but here the difference is not as abysmal as with fold. Deployed has a thickness of 6.5 millimeters and in Flip3 it was 6.9 millimeters, where it shows the most is when closing it, going from the 17 millimeters of the flip3 to only 13.7 millimeters. The secret is in the hinge that Finally, the screen folds totally without leaving a space. As I said, Flip was my favorite, but seeing the evolution of both models in these four years, I have changed my mind. My fold complaints have been solved, while Flip has not improved so much and has been a little stagnant. If I had to choose a folding today, it would be the fold without a doubt. The competition has spurred Samsung It would not be fair to compare Samsung only with herself and with the advantage that four years of evolution give her. Although they were pioneers, other brands entered the folding market later and managed to improve those negative aspects of those that Samsung has cost to part. An example is the outer screen of the flip, which finally occupies the entire front but it is something we already saw a year ago in the Motorola Razr 50 Ultra. As for the thickness, if we only compare it with fold3, the difference is abysmal, but the reality is that there have been marks that have advanced to Samsung. Honor surprised us more than a year ago with the Magic V2 Honor and its 9.9 millimeters thick (folding). We also have the OPPO N5 announcerohace just a few days, honor announced the Honor Magic V5 that goes down to 8.8 millimeters and The possibility of advertising as a finer folding in the world has stolen to Fold7. Instead, it is “the thinnest fold to date.” Something is something. The bad of renewing every year The surprise effect on the releases of new mobiles has long abandoned us. More and more continuous mobiles that barely change Regarding the previous generation already often We wonder if it makes sense to maintain this frequency of launches. It makes sense from the point of view of business strategy, but what we are looking for is that there are substantial changes, it does not have it. What happened to me after these four years away from folding is the perfect example. He spoke with colleagues that have followed all the presentations of Samsung’s folding and It didn’t seem so innovative. The thinness of fold7 was the most commented, but little else. In the end it will turn out that the secret for us to freak out with the new mobiles is to spend a few years “in a coma.” Images | Amparo Babyloni, Xataka In Xataka | 10 years ago, Samsung was the ugly duckling of Android software. Now is the … Read more

Seven IAS have played 36 hours in a row to Diplomacy. What we did not expect is that each one develop a human personality

For 36 hours, seven of the most advanced AI models in the world They have faced in several diplomacy gamesa strategy table game similar to Risk. It was a mirror that revealed the true algorithmic personalities of Chatgpt, Claude, Gemini and company. Why is it important. Alex Duffy, programmer and researcher, created a Diplomacy as new Benchmark To evaluate AI models. The experiment ended up being something else, a kind of technological Rorschach test that undressed both their training biases and our own projections. What has happened. In dozens of games transmitted by Twitch, each model developed its own strategies in a way that seemed to reflect different human personalities. O3 of OpenAi It was quite Machiavellian, working false alliances for more than 40 shifts and creating “parallel realities” for different players. Claude 4 Opus It was a kind of self -destructive pacifist, refusing to betray even when that guaranteed its defeat. R1 of Deepseek He showed an extremely theatrical style, with threats not caused as “your fleet will burn in the Black Sea tonight.” Gemini 2.5 Pro It proved to be a solid strategist but more vulnerable to sophisticated manipulations. QWQ-32B From Alibaba suffered analysis by analysis, writing diplomatic messages of 300 words that cost him early eliminations. The context. Diplomacy is a European strategy game set in 1901 where seven powers compete to dominate the continent. Unlike risk, it requires constant negotiation, alliances formation and, inevitably, calculated betrayals. There are no grace given, only pure strategy and psychological manipulation. Between the lines. Each “algorithmic personality” reflects the values ​​of its creators. Claude maintains the principles of anthropic security even when it costs victory. O3 shows ruthless efficiency valued in Silicon Valley. Deepseek exhibits a drama that reflects specific cultural influences. And there is also something deeper. These are not “chose” to be cooperative or competitive. They reproduce patterns of their training data. Their “decisions” are our algorithmized prejudices, converted into code. Yes, but. We interpret betrayals where “only” there is optimization of parameters and we see loyalty where there are training restrictions. That is why the experiment also reveals more about us than about models: we anthropomorphize behaviors because we need to understand AI in human terms. In perspective. Duffy’s experiment is worth more than a Benchmark Anyone because it has created a window to how we project personality in systems that operate for statistical patterns. The course of the games was a reminder that IA has no hidden intentions, it only reflects ours. The experiment, by the way, Continue broadcasting on Twitch so that anyone can observe how our digital creations play according to the rules that we ourselves write in their algorithms. In Xataka | Outstanding image | Ai Diplomacy

I have played the ‘Nintendo Switch 2 Welcomme Tour’ thinking that it was a payment manual. It turns out that it is a science museum

The presentation of Nintendo Switch 2 In April it was curious. In the event they revealed a lot of details and interesting games that excited the players, but after it, the Batacazo arrived. The console prices, of games and accessories. The monetary hangover lasted a few days and the lace was the ‘Nintendo Switch 2 Welcomo Tour’. This collection of mini -games was like the “manual” of switch 2 … of payment. 9.99 euros, specifically. It is not something I like in the community, but after trying it, I am clear that it is much more than a Nintendo Switch 2 user guide. 1-2 switch. When a console arrives with innovative characteristics, the best way to test them is through demos. With the launch of Switch in 2017Nintendo came up to launch a game that, for 19.99 euros, allowed to experiment with the control infrared sensor, with the HD vibration or with the movement sensors. Called ‘1-2 switch‘, it was curious, but nothing more, and accompanied in the launch of the machine by’ The Legend of Zelda: Breath of the Wild ‘, because little attention was going to monopolize beyond the one granted by curious eyes. Welcome to Switch 2. literally. Nintendo Switch 2 is not that it is the pinnacle of innovation. It is a rather continuous console, than It is just what Nintendo needs After the resounding success of the predecessor, but as they know that many people may want to get on the train of the new switch, they have prepared something similar to ‘1-2 Switch’: ‘Nintendo Switch 2 Welcome Tour’. The problem? That since it was announced, this collection of mini -games to know the technical details of the machine was more like a manual than as a video game. And, worse: a payment manual. I’m already Testing Nintendo Switch 2 for analysisI have mine on the way and what was clear was that this game did not call me or the least. Luckily I had to play it to see how wrong I was. A Science Museum. Because … yes and no. ‘Welcomome Tour’ is the console manual as long as it teaches us all the details of it. We review the command, we review the screen, all the buttons of the Joy-Con and every millimeter of the system and some of its peripherals, but we do it as if we were in a museum. As a child, the museums bored me, but when my parents took me to a Science Museumthe thing changed. That of pulling levers, moving a giant wave, seeing gears and ‘moves’ in motion was something that excited me. And, precisely, that is this game. We chose an avatar, we queue to enter a Nintendo Switch 2 giant and Ale, to explore. Each piece of the system has an information panel that rewards us if we find it, there are mini -games that allow us to explore how certain buttons and modes and also informative panels are used on hardware elements. If we want, we can spend a kind of exam to get prizes and move on the virtual console, and it really is fun. Cheat. At this point, I know how haptic vibration works, I know how the optical sensor allows the joy-with in mouse mode (very precise, by the waybut incompatible with some hands) and they will not discover anything at the technical level of the machine, but without being the target user of this, I have fun collecting the collectibles, and beyond for this test, I will continue playing. I think that, in addition, it can be a very didactic title for all types of audiences that buy the console and want to learn more about it and about technology in general. In addition to enjoying seeing how they explain one thing and, to the second, you can put that into practice. The problem is that … well, there are two problems. And it comes with controversy. One is that you cannot get 100% of the game only with the console and the Joy-Con. There are some mini -games and demonstrations that require a 4K television that can be common in homesbut … there are also those who need the Pro command (90 euros) and the camera (another 60 euros). Nintendo already specifies it in the game website With a “for certain technical demonstrations, additional accessories are required, for sale separately”, but it is curious. Minigame to test the mouse mode And another to experience vibration Oh, the precedents … And the second controversy comes with the price. Not so much for having to pay those 10 euros, but because it will mean a barrier for many people to enjoy this title. With the launch of PlayStation 5Sony included a demo, that of ‘Astro’s Playroom‘. Not only was it a precious tribute to the history of PlayStation, but a really fun platform video game. Liked that their developers had green light to develop a complete game, ‘Astro Bot‘, who ended up taking the award to’ Best Game ‘in the’The Game Awards‘of 2024. ‘Nintendo Switch 2: Welcome Tour’ would have been not only a perfect gift for Nintendo Switch 2 buyers to have something to play as soon as the console should turn on, but also the opportunity for more people to discover this game so curious and ‘cuckoo’ in which a few developers have been working. Because it shows that there is a lot of love in this “payment manual”, but precisely that it is paid and that it looks like a manual is what can be a wall for many users. And it’s not just ‘Asto’s Playroom’: Wii had ‘Wii Sports‘Included, and it was a huge pilar on which The success of the console was cemented. Images | Xataka In Xataka | The Switch 2 comes with a protector that many would remove without thinking. Nintendo has a warning for users

On Sunday, Barça-Madrid is played and there will be Laliga IPS blockages. Users have an easy solution, companies do not

Next Sunday, at 4:15 p.m., Barcelona-Real Madrid will be played of the Spanish First Division of Spanish. Taking into account what we have lived in the last three months, It seems inevitable Let us live new indiscriminate blockages of IPS by LaLiga. This website is not accessible. Once again what seems clear is that They will pay fair for sinners With constant websites that we cannot access. The persecution of IPTV illegal retransmissions is making Companies entering 70,000 euros per month are 40,000. There is clear economic and reputational damage, but there is a clear dichotomy here: for users it is easy to avoid those blockages, but for those who have a website, not so much. Hello, VPN. Since IPS blockades began by LaLiga It was clear that the only effective solution to avoid them on the user’s side was to use A VPN service. Here The options are multiple and in all cases they usually allow to continue enjoying normal access to all services despite the blockages imposed by LaLiga. It is not a 100% infallible method, but it is certainly the safest to avoid these problems. Why this method works. These services allow the IP address provided by the operator to change to a different one that will also belong to the country you choose. If LaLiga does not apply blockages to those countries from which the connection or IP of that VPN server is simulated, it is not in the Spanish ISP lock list, we can normally access the content. And packages encryption. In addition, the VPN encrypt the connection between our device and the VPN server, which makes it greatly difficult for operators or other intermediaries to inspect the traffic content to try to make a selective blockade of certain transmissions. Companies have it much more complicated. VPN services are perfect for users to “jump” LaLiga IPS blockages, but companies affected by blockages do not have it so easy. The reason is that these companies do not depend on themselves, but often have hired Cloudflare services. This company optimizes access to companies’s websites and protects them from possible cyber attacks, but when LaLiga orders to block certain IPS, the operators execute that order and many of them belong to Cloudflare. And there is the problem. The condemnation of shared IPS. Cloudflare, like its competitors, make use of shared IPS To manage all its customers. The same IP is assigned to hundreds or thousands of domains, and then it is cloudflare who is responsible for redirect access to each of them. But if LaLiga and the operators They block an IPThey block access to all domains that share that IP, whether it is legitimate and if it is not. Those who are using Cloudflare and other CDNs affected such as Bunnycdn are therefore impacted: users find that access to those domains is suddenly cut. The remedy is worse than the disease. The only solution for companies is to deactivate the service provided by Cloudflare. That means that they are not affected by blockages, but implies important risks. Cloudflare, for example, avoid (or mitigate significantly) possible service denial attacks that “throw” websites. It also prevents bots from tracking the web can end up unpaid in charging times or in the consumption of server resources. Without the Cloudflare and the like service, the exhibition of the websites of any company in the face of attacks or overloads is remarkable. The remedy can become worse than the disease. New LaLiga Tactics. Those responsible for LaLiga have reinforced their offensive with a curious tactic: Reach agreements with Cloudflare competitors like Vercel, Akamai or CDN77. In LaLiga they promise that these services – which collaborate in the fight against broadcasts – will not affect third parties during blockages, but with that type of alliance there is a great sacrificed: the privacy of customers, which can no longer be shield in those services. Image | LaLiga In Xataka | “Every time there is football, the website falls”: the collateral effects of LaLiga blockages in thousands of users

The Big Tech have played their whole future to AI. Tariffs are going to test that bet

The world economy makes waters. The geopolitical and economic hurricane called tariffs It is affecting especially to large technology companiesthat fall remarkably in the stock market. There are many problems derived from that value of value of the Big Tech, but among them there is a remarkable one: the future of AI. Apple in low hours. The tariffs have just entered into force, but it is also that the US has officialized the 104% tariff to China. The global commercial war intensifies, and has already left a great loser: Apple has ceased to be the most valuable company in the world. This is the current situation of companies with the greatest market capitalization on the planet. Source: CompaniesMarketcap The great AI actors, in danger. But curiously Apple has not invested much less in AI and its rivals. Microsoft, Nvidia, Amazon, Google and Meta have suffered significant losses in recent weeks. Tariffs have been the decisive factor so that in 2025 they accumulate a negative balance that goes from 14.6% of the 33% of Apple according to data according to data from CompaniesMarketcap. This is not about the debated “AI bubble”. It is true that all AI companies have wanted to sell us the message that this technology was going to change everything. At the moment that has not happened and some talked about a potential “AI bubble“, But what is happening with tariffs is something very different, and does not help at all the future of this discipline. This table, created on February 10 for Xataka, indicated the market capitalization percentage that Big Tech would dedicate to capital expenses (CAPEX). The photo has changed in terms of the percentages, and we will see if it also does it as to those amounts. Capex in danger. Two months ago we talked about how Apple was the company that Less capital expenses (CAPEX) would have in 2025. In front of it, colossal investments and a common discourse: almost all those thousands would be focused on creating data centers for AI. Now those investments are in danger, because all these Big Tech can end up disincurning to mitigate the effects of tariffs on their account books. The AI ​​was already expensive, and now it will be more expensive. Being able to take advantage of the functions of AI means using the enormous resources of the data centers of those Big Tech. If the tariffs cause the dreaded and expected price increases in these infrastructure, that will make it cause Use ia more expensive For users and companies, which can lead to a drop in its use and a slowdown of its development. If everything is more expensive and the expense is trimmed, so does innovation and work in new AI models. Fear of investing. Investment companies, such as risk capital, can also be very affected by this panorama and start Measure very much Your future investment in AI startups. That is another danger to the evolution of a market that until now had taken advantage of Optimism and unbridled expectations about AI. And without so much investment once again the appearance of new startups and the rhythm of innovation can be clearly braking. Risk of recession. The consultant JP Morgan I already esteem that the risk of the US to enter recession in 2025 is 60%. In these periods, companies prioritize financial stability over innovation, which can decelerate the pace of technological innovation. A study A year ago of Deutsche Bundesbank and the Bank of Finland showed how a 1% drop in GDP can reduce investment in innovation to 0.3%. Precisely JP Morgan revealed that US GDP could fall 1% in the third quarter of 2025 for this circumstance. Image | Jamie Street In Xataka | The Copilot+ PC promised a revolution. I have tried one and for now there are more promises than realities

everything that is played by Nintendo with the Switch 2

There are only a few hours left for the official announcement of all the characteristics of the New Switch 2or at least enough to get the idea of ​​what exactly expect from this hybrid console, improved version of the one that has been taking sales lists from all over the world for eight years. We have asked ourselves unansweredalthough one of them is impossible for us to see it answered: what happens if Switch 2 does not work as a Nintendo waiting? Do you have any emergency plan? Insured success … right? How wasn’t a switch 2 to work? More than 150 million units sold, more than 100,000 million dollars entered by Nintendo guarantee safe success. But Nintendo has some bad experiences with the second parts of his hardware. Of course, this happened with that disaster without palliative that was Wii U, which only sold 14 million consoles compared to 101 of its predecessor. Less loud were the figures of the 3DS, with 76 million, but that pale in front of its precedent: the DS sold approximately double, more than 150 million. And an extra dictation. While Wii U sank, there was a 3Ds that kept the guy. And while Gamecube (the second greatest failure in the history of Nintendo) made Nintendo think that perhaps compete with Sony and Microsoft was not quite a good idea, Game Boy Color continued with relative dignity the success of the most important laptop of all time. Nintendo has always had a plan B or a laptop that served as a mattress of possible collapses. But the hybrid condition of the Switch It makes it the portable option and, at the same time, of Nintendo desktop. And there is no more. Video games, the only sector. Let us also keep in mind that Nintendo is a company delivered exclusively to video games, which undoubtedly gives huge joys to the players (their video game catalog is, well, a catalog of video games; not everyone can boast that), but puts the company on the tightrope. It is obvious that if Microsoft can afford deficit experimentsfirefighter ideas and Buy Lost Business Companies It is because Microsoft is not just Xbox. That doesn’t happen to Nintendo. Reasons to be conservative. Before we know anything about Switch 2, a criticism surveys the launch of this new console: the total immobility about its precedent. Very little power improvement, so it is rumored; some improvement in the control support system; Some sensors that allow joycons to use as mice and whose utility will be allegedly very limited; And now. But it makes sense: Nintendo cannot afford an error because, since the launch of Switch, almost all of the company’s revenue come from the sales of the console, and a failure would disrupt the complete economy of Nintendo. But … Is it counterproductive to go from conservative? When you don’t innovate enough. Nintendo has the tendency to grab a success and not release it until he squeezes it. For example, with the topic prices: good luck if you want to buy a ‘Mario Kart’ when Nintendo decides to apply a discount. That can ever happen, or at least years after the launch, when the next installment arrives (sometimes not yet). They are the type of maneuvers that, of course, give abundant benefits when they work, but that magnify Nintendo’s image of being a rigid company and with little waist to react to financial setbacks. It is what has a single letter play … and that single letter is now switch 2. Header | Nintendo In Xataka | The great enemy of the Nintendo Switch 2 are not the Sony or Microsoft consoles. It is the PC

The projects that played to be God during the twentieth century

On August 6, 1945, Two atomic bombs They razed the cities of Nagasaki and Hiroshima and, practically, put the end to World War II. It was a tragedy And, at the same time, a demonstration of strength. Demonstration of who would carry the baton in the new world order that had been created but, also, a demonstration of what was capable of doing nuclear energy. Aware of the military advantage that the atomic bomb, the armies of the most leading powers, They launched their developmentwith United States and the USSR at the head. The general atmosphere worldwide was fear and respect for technology that could cause a disaster never known until then. But, of course, it also served to give wings to the techno-optimists. Tecno-optimism is a current of thought that, In generaldefends that technological development and continuous improvement of current products will improve our life in the future, make it easier and increase our happiness. As I say, we talk about the master lines because This current of thought has different visions And, of course, detractors indicating that any development of a product or new invention can be used for malicious purposes. Noah Smith, journalist and extrabajador of Bloomberg, He puts as an example The use of drones as a gun to illustrate this last point of view. That techno-optimism lived a huge boom in the 50s and 60s. The cold war led humanity to an accelerated development that led people to spacethe First commercial opportunity of computersof Internet Oa to think of cars moved by nuclear energy. Why not? Nuclear energy for infinity car If any technology gained adherents among the techno-optimists of the 50s, nuclear energy was. In a document rescued by the International Atomic Energy Agency (OIEA) entitled 10 years of energy of nuclear origin It stands out that: “There was a period in which the fears that raised such a shortage became so deep that this was given to the commercial nucleotic energy its first great impulse. It was inevitable that the minds would turn to the new source of energy that had taken advantage of for war, as a means to compensate for the insufficiency of energy resources. When for the first time the nucleum energy became Easy about that means of obtaining cheap energy and in practically unlimited quantities, and among the fears that were sheltered on a shortage of energy of traditional origin and the hopes encrypted in an abundance of energy of nuclear origin, the latter prevailed, with an excess of optimism, until the end of 1957 “ As we said, despite the World War II Experiencenuclear energy won adepts rapidly and organizations such as the OIEA that defended its use for civil purposes, as a means of production of an electrical energy that was increasingly demanded. That idea that the nuclear led us to a “cheap energy and in practically unlimited amounts” promoted what we know as Atomic Ageor the era of atomic energy, born in the 40s. “The fact that we can release atomic energy inaugurates a new era in the understanding of the forces of nature by man. In the future, atomic energy can complement what comes from coal, oil and water, but that at the moment it cannot occur so that it can compete commercially with those sources. Before that happens, a long period of intense research must occur. It has never been the custom of the scientists of this country To the world scientific knowledge. The above words are from Harry S. TrumanPresident of the United States that gave the order to use the atomic bomb. The investigations showed that atomic energy could be used as a source of energy and, above all, as coal alternative and fossil fuelswhich were already seen as a finite source of energy and whose impact on people’s health was found first hand in the London of the 50s. At the point that nuclear energy could be a huge source of energy began to think applications for day to day. How to miniaturize technology to have, for example, appliances that will work with a nuclear battery that would last the entire product life cycle. Ford Nucleon model And, of course, the idea of ​​the car moved by nuclear energy came. The best known proposal is that of the Ford Nucleona prototype thought in 1958 that, of course, did not go from the model. The system was as simple as it was crazy: setting up a small nuclear reactor in the car. As? The rear, extraordinarily elongated would allow to shelter a small nuclear reactor. Inside, A uranium capsule It would work as a radioactive nucleus. As in any thermonuclear reactor, the uranium fission would cause a large amount of water vapor that would serve to move two turbines. One of them would start the wheels and the second would make all the electrical systems of the vehicle operate. Ford Seattle-ite XXI For some reason we do not know, Ford seemed that his plans could have some future and in 1962 they returned to the load. Then they presented the Ford Seattle-ite XXIa car that increased further the concept of nuclear car, to the point of having six wheels and body and interchangeable engines to pass from 60 hp to 400 hp. One option for day to day and another for long trips. The crazy concept was presented at the Century 21 exhibitionin Seattle, as an improved evolution of Nucleon. For example, it had been devised with six wheels because a double axis would serve to endure the weight of the small nuclear reactor in the rear. They even saved their backs pointing out that if one of the four wheels of the double axis were punctured the car would be able to continue with the rest. Guaranteed security and dynamism. Interestingly, the concept of this new car did have other inventions that we see in our current vehicles, such as a continuous tracking of the vehicle through GPS. Studebaker Packard … Read more

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