The new director of Comic-Con Málaga does not come from fandom, but from a sector that can solve last year’s problems

The first international edition of San Diego Comic-Con broke sales records of tickets and attracted almost 100,000 people to Malaga. The organization, however, received abundant criticism: capacity to the limit, queues that lasted hours and more than 550 complaints accumulated by consumer associations. Now comes a change of direction and, with it, a new opportunity to prove that pop culture’s biggest event can work outside of California. The first Comic-Con outside the US The mere news that Málaga would host the first international edition generated an expectation which translated into instant sales: three of the four days of the event were sold out in less than 24 hours at 50 euros per day. And there were still no guests. When these they started to advertise (Arnold Schwarzenegger, Antonio Banderas, Elle Fanning, Jared Leto or the composer of ‘Final Fantasy’ Nobuo Uematsu, among more than thirty international guests) the first criticisms intensified: it was not an event for fans, like its original namesake, but rather oriented completely to the mainstream. Some figures. The official statement announcing the first plans for 2027 takes stock of last year and speaks of 95,784 attendees over four days, with an economic impact of 44.3 million euros and the participation of more than 110 exhibitors and brands such as Disney, Nintendo, Lego and Bandai Namco. Here we find the first discrepancies with the past: the Malaga City Council announced at the time that attendance had been greater than 120,000 people (thus exceeding the 30,000 daily visitors admitted to the Trade Fair Palace). 25,000 visitors difference in the information that the organization does not explain now, nor is there any mention of the more than 550 consultations accumulated by Facua and OCU to file claims. Changes in the organization. Implicitly admitting that there are issues to improve, a change has also been communicated to the front of the event. Fernando Piquer assumes general management, replacing Javier Barberá. His profile is striking: founder and CEO of Movistar Riders, one of the most recognized esports teams in Spain, and responsible for the Global Strategy of Movistar KOI before this new assignment, he has no previous connection with the world of comics or fandom, which has already generated the first criticism. However, his choice makes sense: large esports festivals have served in the last decade as a laboratory for managing massive events, with young audiences, a festive atmosphere and large numbers of people in closed venues. These are events used to digitally managing massive influxes: digital accreditation systems, capacity control by zones, staggered time slots, computerized queue management, all of this is applied today to entertainment fairs. The question remains for the 2026 edition about content and guests, but a good team should solve that problem. Possible solutions. Massive and comparable events such as Gamescom in Cologne or Paris Games Week have incorporated ticket systems by time slots, official apps that show crowd saturation maps divided into pavilions, and there are organizational teams dedicated exclusively to managing access flows. It is also worth reviewing the prohibitions on bringing water and food to the event, given the saturation that occurred at the food stalls and fountains. They are technical problems that have been identified and that can be solved: the next step should be announcements in that direction, especially considering that criticism of the event in terms of organization was widespread. In Xataka | “We are taking the industry towards 3D”: the creator of ‘DOOM’ has a full-time job and that is explaining ‘DOOM’ to you

of hobby for otakus to sensation parra all audiences in comic-con

He Cosplay It has been the clear visible face of the recent Comic-with Malaga: Media and curious They focused their attention, of course, in the dozens of assistants characterized as his favorite comic, anime, cinema and video game characters, among other corners of popular culture. We already had the opportunity to chat with some attendees when we related Our first 24 hours in Malagabut we wanted to go a little further. For this we have spoken with two relevant personalities within the world of cosplay. On the one hand, Sergio and Anabeldirective dome of Wondercosthe Almería Cosplay Association. On the other, with Furanoveteran Spanish cosplayer based in London, who has been Spanish representative at the Polymanga Global Easter Competition in Switzerland, or representative of the United Kingdom with his Vinnie partner in the World Cupy, the World Cosplay Summit in Nagoya, Japan, with more than 40 participating countries. We have perceived a regrowth of the popularity of the cosplay in Spain, and we start there. Has it been our feeling? “Before the pandemic the cosplayers were a minority, few people disguised. But from 2021 A boom has been noticedespecially in events such as Comic-Con, “they tell us in Wondercos. But why is that date?” Simply, when they were locked up, people found there a hobby that they did not know. Also post-pandemic there has been a certain rise of geek or otakus events: before there were at most six or seven large events in Spain and already, and now it is spreading and each city tries to have its own version of the event, so that the fans are more visible. “ And of course, this leads to the business: “There are companies that have realized this and get more and more outfits. As a consequence, the price of the materials has also been democratized. Before making a suit cost a lot of money, now it can cost you between 200 and 400 euros, depending on your economic and clear possibilities, it also depends a little on how professional you want the layer or the helmet to be.” Because of course, in cosplay there are levels of dedication and professionalization. Furano tells us that “people think it is simply to dress as Spider-Man, but Do not see all the work behind: paint, sewing, embroidery, 3D modeling… Because the seam has been done for centuries, but the level of sewing in the world of cosplay of 10 years ago was totally different. “And he continues:” Now people are done to their own shoes. I saw some girls from Germany last year in the World Cup who were dressed in ‘Monster Hunter’ who had cultivated their own cotton and with it they made their fabric to make some little braids that carried in the suit … “ Photo: Zippy Cosplay In a few years, the techniques have lived a tremendous evolution: “When I started, things were done with the eva rubber of the corner bazaar (the yoga sterilla material) stuck with Superglue in a Zara shirt with three stickers and we were very happy.” But the thing was changing: Furano affirms that “the first revolutionary change of cosplay was the Worbla, a thermoplastic material that when heating is malleable, and when it cools it is hard. It serves to create armor, props, all that kind of thing” As for the future of the fans in technical terms, the people of Wondercos are clear: “3D impression has made The cost is the most accessible in history: It is easy to look for the STL file of your character, climb and print it. That is helping that many people who do not want to get cumbersome with Eva rubber or silicone gun to have the opportunity to get into the world. ” Furano agrees, but with a nuance: “If you simply want to make your cosplay and take it to the comic-with, you download a file from wherever, you print it, you sand it, you paint it and that’s it. But if you want to participate in a cosplay contest, that 3D model you will have to do it yourself, and you have to know 3D modeling. Is it simpler? Yes.” What seems to both coincide is that “there are a lot of more information now.” Photo: Furano People Know agent What is detected under this whole work is a certain sense of community and collective hobbies, which is precisely for what is created an association like Wondercos: “The goal was to help people create their zero costumes, teach techniquesmake talks, classes, a little of everything, from making a fabric suit like working materials. We consider ourselves a training association. “And they add:” We believe that if a person learns to get a suit, then things like going to events, to photo sessions, etc., fall alone. “ However, within the Cosplayers themselves are divided into diverse groups. For example, Wondercos tells us that “there are those that we usually call within the community Cosmakersthat it would be the people who buy a normally manufactured suit and put it during an event. They are more dedicated to the issue of makeup, wigs, and so on. And then we have the PROPMAKERSthat they would be the ones who make the zero suit. “ Furano also sees a division, but of another type: “Cosplay comes from Costume and Playand there are people who enjoy the Costume and people who enjoy the Play. I believe that the new generations prefer to buy a suit, put it on, have fun. And there are others who enjoy is spending six or seven months, or two years, making a suit, and then they put it five minutes to go to the event, get on stage and get off. That is my case: The side that I like is to sew, the construction and others. And now we are a minority. “ However, the message sent by these prominent members of the Cosplayer community is not the division or conflict, rather … Read more

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