Among all the phenomena that have surrounded the very expected ‘Hollow Knight: Silksong‘, without a doubt, one of the most peculiar has been the delay of video games that had planned their departure on September 4. However, some irreducible competitor has remained firm before the media avalanche that knew that he was going to guide their looks exclusively to Team Cherry game. The result has been as predictable as unfair.
We are used to seeing it with AAA games. When a mastodon arrives from a franchise like ‘Call of Duty’ or ‘Assassin’s Creed’, they leave a plot on the calendar: nobody wants to leave in the immediately previous or later weeks. In fact, we are already talking about seeing a phenomenon comparable to ‘GTA VI‘… and that there are still months to arrive. What is strange is to see it around An indie of 20 euros: But in this case it is not a matter of price, but of media attention. After years waiting, all its competitors knew that the news and attention of the players was going to orbit exclusively around ‘Silksong’. There is no space for others.
Some games that delayed its launch. These are some of the most striking, in a phenomenon that in different forums has been known as “being silksonado”:
- Aeterna Lucis: It has been delayed a whole year, from September from 2025 to 2026, indicating that they will take the opportunity to polish the game.
- Demonschool: From September 3 to November 19, and expressly cite the launch of ‘Silksong’ as a reason.
- Cloverpit: From the beginning of September they go to September 26.
- And many more: Baby Steps, Faeland, Megabonk, Moors Protocol, Comfy Girl either Little Witch in The Woods and others have postponed their original launch date weeks or months.
An exception. But there is a game that has decided to remain firm and not retire. This is another Metroidvania, such as ‘Silksong’ itself, and that comes from the hand of a video game classic, Atari. This is ‘Adventure of Samsara’, and he paid his daring expensive: while Team Cherry’s game beat records of concurrent, ‘Adventure of Samsara’ had a peak of peak Twelve simultaneous in Steam. Maybe buyers were busy with other things (playing ‘Silksong’, for example), but the equivalences of concurrent-sales players do not usually fail. Possibly Atari did not reach amounts of three figures in sales.
It’s not fair. ‘Adventure of Samsara ‘is a very resulton game: it has absolutely delicious animations and a Pixel art Very worked, with that microscopic style that gives him a peculiar personality. The design of the bosses is excellent and although it does not invent anything in their development, pure coming and going by labyrinthine maps in search of improvements that allow us Shooter 2D in some action areas. A non -revolutionary game, but very defensible.
Something happens with Samsara. In any case, the little attention that Atari herself has to her game is strange (which in 2021 appointed a new CEO But he has not done any relevant movement): he announced the game three months ago, he has not worried about giving him visibility in the press … Maybe they thought not to follow the current of the other games would it be promoted? It can, but … there has been no promotion. A true suicide against the colossus that has devoured all our attention in the last week.
Header | Atari

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