We always believed that the light guns fired invisible rays, but the reality is the opposite: it was the TV that shot

We always believed that the light guns fired invisible rays, but the reality is the opposite: it was the TV that shot

Recognize it: if you are old enough to have played withA Light GunFor a while you thought that this gadget worked by firing rays of invisible light that television detected. Was it the position of the gun? The distance? Did the glass of the screen really knew when the goal was in front? Actually the solution was much simpler and ingenious. The light ray is in reverse: the gun is the receiver.

Guns of what. First, let’s remember the history of the device: the light guns in video games began to appear in the thirties in mechanical arcades and evolved towards electronic video games in the 1970s and 1980s. Nintendo already experimented with early versions with its video shooting series for famicom in 1984, whose gun was not futuristic, but it seemed like a western revolver With the theme of the game.

Nintendo arrives. The device of this most popular type was Nintendo Zapper for Nespossibly because he was accompanied by one of the most iconic games of the genre, ‘Duck hunt’. The Zapper was already tumbos since 1984 with the version for Famicom, but in 1985 it became the Zapper of NES and left in the United States with the science fiction design we know, automatically becoming a pop icon. In 1988 it was redesigned with bright colors to resemble even less to a real weapon and comply with the legislation. There were up to 17 official games for Zapper.

But … how did it work? Actually the Zapper and the rest of the light guns of the time were not emitters, but light receptors. The process that followed to work was: when the player clenched a trigger, the screen turned black during a Frame. In the following, the objects to which they have to become white blocks, and the rest remains black. The human eye can barely distinguish this pair of Frames

Inside the gun was a light sensor that detected if the area to which it was aimed had changed to Blanco. The game determined what objective had been “shot” according to the time in which this white block appeared, since each white objective was sequentially shown in a different frame. And of course, if the sensor detected the white light inside the expected interval, the shot was counted as a success.

Only for old people. The ingenious method only worked on CRT screens, as technology depended completely on the speed and characteristics (on the shortcomings, let’s go) on the soda speed of the cathodic tube. On LCD screens, plasmas and other modernities, the delay changes, and so does the soda technology. What makes ancient games “rare” on modern televisions is also what prevents the gun sensor from correctly capturing the light and location of whites.

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More guns. Then, especially in the field of recreational, more sophisticated guns arrived, such as ‘Operation Wolf’, which was actually a command that determined where it pointed according to the position of the gun, fixed in the machine of the machine (a method as ingenious as that of the Zapper, playing with what the player who is happening is believed). And then they arrived, in fact they do in machines that remain in operation, increasingly sophisticated systems, and that use infrared sensors or cameras to determine where the player points out. But the adorable imagination and naivety of the Zapper give him a unique personality.

In Xataka | The Nintendo PlayStation exists: this is the history of the hybrid console that never reached the market

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We always believed that the light guns fired invisible rays, but the reality is the opposite: it was the TV that shot

It was originally posted in

Xataka

by
John Tones

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