Neither collecting neither gambling addiction: This is pure and simple accumulation. But with a clear objective: to obtain the badge that recognizes the possession of no less than 40,000 games in Steam. An achievement that has already been recognized by databases like SteamDB and that undoubtedly leaves anyone breathless who thinks that the store’s seasonal sales get a little out of hand. We are nothing more than insects contemplating a giant.
Sonix the Collector. The milestone has been reached by the user Sonix (SonixLegend), who has become the first person to have more than 40,000 games in his library. The badge is “Game Collector: 40,000+” (the highest of this type that can be achieved) and, according to SteamDB, Sonix reached 40,029 games on September 23, 2025. It now has 40,366. In addition, it adds 22,136 DLCs and the thing does not end here, since it maintains a wish list with 26,936 titles. More data? His favorite game is ‘Alien Swarm’, a semi-unknown free-to-play multiplayer shooter from 2010 to which he has dedicated a whopping 551 hours.
A paste. Steam estimates the value of the Sonix collection at $250,041 based on the lowest prices available, but the current total cost would exceed $612,072. And since this includes both purchased titles and free games and promo codes, it is impossible to calculate the true value of what has been purchased. Sonix is based in Shanghai, and has been active on Steam for fifteen years. Your profile shows a level of 303, which is equivalent to activity well above average.
Other beasts. The Sonix brand is closely followed by other compulsive buyers. Ian Brandon Anderson is close to achieving the coveted badge, with 39,786 games and is closely followed by a third user, ikun, with 36,888. Interestingly, the three largest collectors achieved new records for the number of games purchased on the same day. We don’t know if it specifically means anything, except that Steam continues to be in enviable health, and that this form of compulsive collecting is not an isolated eccentricity of Sonix: at this moment there are almost 20 users with more than 30,000 games, and the top 50 are all above 22,000.
Collecting is not what it used to be. Without a doubt, digital collecting has very different nuances than that of accumulators of physical material: the capacity to store digital material, for example, is practically unlimited. And the constant flow of very substantial discounts in stores like Steam itself makes it possible for collections to multiply at a very notable speed. Or put another way: without realizing it, your Steam library has hundreds, perhaps thousands of items? You have to make a very consistent effort to reach those extremes in physical video game collecting.
Playing is another story. Of course, playing all these games is impossible, and we enter into issues that have little to do with the enjoyment of what was purchased: reaching the figure of 40,000 games purchased regardless of what they are or, in the case of physical collecting, buying catalogs of consoles that in a high percentage are made up of low quality games, but that must be had due to completism. There are already studies that define this completism as a form of behavior that has little to do with the acquisition of something we like for our enjoyment and, in these cases, talk about addiction It is not completely left out of the equation.
Header | Erik Mclean in Unsplash
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