A patch updates the debate on difficult games

The high difficulty of ‘Hollow Knight: Silksong‘One of the issues that to those of the players has once again put in the arena: The very high difficulty. Is it necessary? Should titles such as SOULIKE or this same ‘Silksong’ your demands to be more accessible, or if it is a design decision, the right thing is that they remain as its creators have decided? In any case, Team Cherry has heard the complaints of the players and will be predicted to the desperate difficulty of its successful Metroidvania.

Difficult that you spend. Many players, even experienced adventurers who were already tanned from the original and quite demanding ‘Hollow Knight’ have noticed that ‘Silksong‘proposes a considerably higher challenge: from fighting (already overcome the first Boss final It is a challenge that has given to speak) to the platform mechanics, through more lethal enemies, a more complex combat system and, above all, a structure that does not forgive failures and that can force the painful player to repeat paths that he has already traveled.

But why. It is no longer that enemies do more damage with their blows or have more resistance to the player’s envies. It is rather that ‘Silksong’ demands to be very cautious since the same start of the game, where they are already on the advanced mechanical table of the genre Metroidvaniaand above all, that there is a combat design that hinders things. As Polygon saidfor example, the protagonist hits down diagonally, which makes it more difficult to control her blows in this direction. It is not a matter of skill: we have to relear mechanics that we take for grasses in the genre.

Team Cherry recognizes it. However, the creators of the game recognize that The game could be more balancedespecially at the first levels. Therefore Team Cherry announces that will launch an update of the game that will arrive in the mid -week and that will adjust the difficulty of the start. Of course, the game is not going to become a walk, something that would make him lose his personality, but the Australians pretend that no one despairs in those first measures.

The players will see the rewards of rosaries and reduced the damage inflicted by some enemies. Difficulty and damage to the Moorwing and Sister Splinter (a key enemy, since it provides the ability to jump bouncing on the wall, essential to advance) will also be moderated. PC users already have the patch available in Steam and GOG.

If you like to suffer. Do not worry if you have masochistic trends: Silksong includes a secret mode, ‘Steel of steel‘, which is played to the highest level of difficulty and with permanent death. This mode is unlocked at the end of the game, but the wasp community has discovered a combination of buttons (legendary and easy to guess, everything must be said) that allows you to activate it from the beginning, offering an extreme challenge for the most skilled. Neither patch nor parcha.

The eternal debate. He debate about high difficulty in video games It is recurring: on the one hand, there are those who defend the unique difficulty that the creator sets so that the game is a challenge, looking for the satisfaction that generates overcoming difficult obstacles. On the other hand, there are accessibility apologettes that demand adjustable modes for all audiences to enjoy the game, regardless of their level of skill. This debate also involves how difficulty peaks affect the experience: some players consider them a bad design that frustrates, while others look for these peaks as treasures that create memorable challenges.

In Xataka | This game dared to go on sale the same day as ‘Silksong’. All he got was attracting 12 players in his debut

Leave your vote

Leave a Comment

GIPHY App Key not set. Please check settings

Log In

Forgot password?

Forgot password?

Enter your account data and we will send you a link to reset your password.

Your password reset link appears to be invalid or expired.

Log in

Privacy Policy

Add to Collection

No Collections

Here you'll find all collections you've created before.