January 1999. MacWorld Expo de San Francisco With Steve Jobs on stage. After a presentation loaded with video games and focused on how well those video games run in front of the PC versions, Jobs made Una of the most controversial presentations that have been seen in a scenario of a company of Apple’s reach: that of a PlayStation emulator.
Steve’s goal was for each MAC to become a PlayStation I could run games like ‘Crash Bandicoot‘, something possible by the hand of a company called Connectix and of a software called Virtual Game Station. In an ecstatic Sony for the success of their console, they should not give credit to what was being affirmed in one of the most projection events worldwide.
The punishment for the creators of the emulator? Be bought … by Sony.
Turn each mac into a playstation
In 1998, the field of video games for Mac was … Campo. In PC you could enjoy the Lucasarts great adventuresof ‘Warcraft‘, from’ Devil ‘, De’Age of Empires II‘And that same 1998 jewelry was born’Starcraft‘ either ‘Half life‘, But the situation in Mac was very different.
There were some projects, yes, and companies like Bungie had interesting games such as ‘Marathon’, but the PC win was incontestable in the entertainment segment. A young programmer named Aaron Giles came up with one thing. Hey, if the MAC has a CD reader and the USA PlayStation CD, Why couldn’t a PlayStation game into a Mac?
Giles worked for Connectix, a company founded in 1988 with a very curious story. They developed pioneer software for Mac, but with each new version of Mac OS, Apple ‘stole’ those functions that they had developed to include their own. What Apple did was buy Shareware versions of the same concept that Connectix developed, and so they did not have to make deals with the Connectix itself.
Not only did they do hardware: they also took the mac from the sleeve Quickcamone of the First webcam in historythat They sold to Logitech in 1998. But the emulation was the strong point of this company and the focus of many of the developers of the same. Let’s go back to the history of Giles.
The programmer began working on the project in 1998 and the truth is that, being able to read Sony’s games with a standard CD-ROM reader, the hardware part was solved. “Only” You had to focus on emulating the bios And the PlayStation environment, but by January 1999 I already had it ready.
Thus, on stage, Jobs announced to the world the Game Station virtual emulator, or VGS.
“Our goal is to have the best game platform in the world,” said Jobs, who showed below a photo of a playstation. “This is another video game console, the most popular at this time. Wouldn’t it be great if we could also play some of your games?”
With that lapidary phrase, Jobs presented the Connectix product adding that it was an emulation software that would sell for $ 49 and that “turn your Mac into a Sony PlayStation.” Less than half of what cost a PlayStation. I imagine Sony’s executives spitting the sake when they learned that Jobs had said that.
Hallucinatory
“There are hundreds of games that can reproduce from the PlayStation,” said Jobs, who gave way to a Phil Schiller – world marketing director of Apple products – that did not reduce the enthusiasm or tone.

Steve giving way to Phil before playing ‘Crash Bandicoot 3’
“This is very cool,” Phil began. The possibility of using a Mac, my MAC, to execute all the great playstation games quickly and economically only putting the game is a fantastic idea ”
AND, Neither short nor lazy, he began to play ‘Crash Bandicoot 3’. “It is Sony’s most popular game at this time,” said Phil without cutting off a little (something that today is absolutely unthinkable) and … he began to play. That title had come out just a few months before and ran at 100% speed in a Mac (after a couple of pulls) simply by putting the CD and running VGS.
The question was how.
How they had been able to emulate perfectly in a IMAC G3 At 233 MHz an RISC processor at 33 MHX, being this of a completely different architecture. And the most impressive is not that, but Giles got it without using a Sony code line.
Before continuing I will summarize How an emulator works. It is something that recreates the hardware and system of a console on another platform. In this case, a program that recreates a PlayStation in a MAC. The emulator makes “translator” In real time among the game instructions, which are designed for consoles hardware, to the instructions of the host device.
It is something that consumes many resources because you must do a double job, but the really complicated thing is to emulate the BIOS. BIOS means Basic Input Output Sustm and is the essential software of the console that controls the start and interaction between the hardware and that console. For VGS to work, he had to emulate that bios.


Giles contacted Sony to help them with the BIOS of PlayStation and, before the Japanese refusal (and an cessation and withdrawal letter by Sony), the programmer did something as absurd as great: thoroughly investigate the machine, study the original bios and rewrite it from scratchlike an own bios. It was absurd because it was a titanic task, but also great because Sony couldn’t do … nothing.
Sony’s disbelief
That same 1999, Connectix launched VGS for Mac and most games ran fantastically on Apple computers. There were characteristics, such as the vibration of the PlayStation command, which did not work, but it was something that impacted allowing, for 49 dollars, all the owners of a Mac have, in practice, a playstation.
For sale of games it would not go wrong because a window of potential users opened, but as we said before, Sony should be cursing in all known languages. It is no longer that they had burst their console, but Steve Jobs himself had said that was great. This story is told by Giles himself In his blogwhere he also details that in the stand that Apple left them in the MacWorld monopolized many looks and managed to sell a few hundred copies. He also monopolized Sony’s lords.
And the answer was immediate.
After the public presentation, Sony attacked. The Japanese considered that it was something that violated their copyright and their allies in the battle were like Nintendo, Sega or 3DFX Interactive (which did not get along with Apple either). And they did it in the courts shortly after the Macworld.
On January 27, 1999, the judges prevented Connectix copying or using the Sony BIOS code in the development of VGS and, in addition, selling the program for both Mac and its version for Windows.

Connectix in the MacWorld with VGS
In addition, copies not sold were seized, but if you have paid attention to history, you will see that on Thursdays they prohibited the company from using Sony BIOS. The key? What we commented before: the BIOS was not the one that Sony wrote.
If you can’t with your enemy, buy it
Connectix appealed and, in his defense in the courts, he showed that the BIOS code had been legally recreated thanks to the Inverse engineeringbut without copying the original Sony code. Thus, Not only were they not violating the Sony codebut the emulator was protected by legitimate use.
This fact created a precedent in the emulation that other companies subsequently They have tried to tear down. Because Emulators are legal To play your copies of the games, which is not legal is to obtain those copies without consent. Sony could not do anything, but Connectix’s victory was not sweet either.
Windows 98 version video
In 1999, the PlayStation lived a sweet moment, loaded with authentic players, but the end of his life was close, because In 2000 PS2 would be launched. The time that the VGS was out of circulation could harm Connectix, but before they could sell the software, Sony made the decision to reach an agreement with them and buy the emulator license.
Your plan? Buy it. This was not a purchase like the one that the own Sony would do a few years later with Gaikai to develop your environment of Streaming cloud gamebut an example that, if you can’t with your enemy, buy it and end up entering it.
One More Thing …
This battle was interesting for many reasons. The most obvious to see Steve Jobs, who would have enraged if they do it to him, present a PlayStation emulator with that impudence. Also because The emulator had an impressive performancebeing an undoubted technical achievement. And because it established the legality of emulators, at least within the United States.
But things did not end there. In parallel to the process between Sony and Connectix, another company was developing a similar emulator, but for Windows. It was Bleem!which also arrived in the early 2000s and did more than emulate a PlayStation: it improved the graphics of the Sony console on PC by having filters and better resolutions.
It was another headache for the Japanese, and the way they had to enter that war was … to sue the creators every two to, through the wear of the courts, They will run out of money To follow the judicial process. And so it happened, and today having a copy of Bleem! It is pure and hard nostalgia.


On the Apple side, the process against Connectix was something totally alien, but they left the Mac without that precious PlayStation emulator. Jobs had to think “Well, at least we have Bungie, which is developing a game that looks very good.” What I didn’t know was that Microsoft was preparing its first console, the Xbox, and that to release it in style I was going to buy Bungie already “steal” The game that monopolized the looks in the summer macworld of 1999:
‘Halo‘.
Images | Aaron Giles
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