In 1957, Walt Disney was concerned that his cartoons lacked depth. So he invented the multiplane camera

In 1957 Walt Disney was fed up with his animated films being so flat. He needed to make his characters go from 2D to 3D, and he and his engineers created something prodigious: the multiplane camera.

The system. Its operation went beyond traditional method of animated film productionand divided each frame into several planes so that landscapes and characters gave the sensation of being represented in three dimensions. The result, as you can see in this video, is amazing.

Walt Disney himself explained in a masterful way how an invention worked that solved a fundamental problem: cartoons had no depth, and they needed to evolve to have it.

The difficulty. That was not easy in the 50s, of course. Today’s technology has made 3D movies almost child’s play for an industry that embraced them as the next big revolution and then killed them. defenestration of these contents almost in its entirety.

The animation process they followed at Disney made it completely handmade, and each second of animation involved enormous work that required each of the 24 frames to be photographed (the number varied depending on the formats) manually with cameras that would then produce those frames to join them into the final footage.

Solving. The problem was that this made it almost impossible to add that depth effect: if you zoomed in on a landscape, everything increased at the same time wherever you were. That was unreal, and for example it caused the moon to increase in size in a night landscape scene at the same time and in the same proportion as a tree close to the viewer’s position.

In order to correct this and other problems and produce those 3D frames, Disney and its engineers came up with the idea of ​​creating a multiplane camera that was used in certain scenes by dividing the planes of the scene. In the case of zoom, some shots approached faster than others, which gave this global zoom an amazing realism for the time.

and the solution. The same thing happened when this technique was used when creating characters for these films that suddenly gained that depth that made them able to rotate, move forward or backward in the shot and all of this was reflected in the perspective. In the first video it is Mickey who demonstrates it, but this second video with Bambi as the protagonist also reveals the wonderful operation of a simply brilliant technique.

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