“We will not flood our ecosystem with soulless AI garbage.” We already know what Asha Sharma wants to do as CEO of Microsoft Gaming

Friday night has been busy in the gaming world with a movement that, more than a change of cards, represents a paradigm shift in Microsoft’s video game division: the end of the Spencer era and the resignation of Sarah Bond as president of Xbox. Phil Spencer has left the company after almost 40 years, 12 of which he has been leading the gaming area. The new CEO of Microsoft Gaming is Asha Sharma.

Who is Asha Sharma. The 36-year-old Indian-American’s CV includes Instacart, where she was director of operations for three years, until she left the firm for Microsoft in 2024. She previously served as vice president of product and engineering at Meta, leading, among other things, the company’s messaging apps. And more than a decade ago he worked in the marketing area of ​​Microsoft.

Another leadership profile. Spencer’s leadership was almost evangelical: his era was characterized by rebuilding the brand after the discreet launch of the Xbox One in 2013expansion through acquisitions such as that of Activision Blizzard for 69,000 million dollars and its total commitment to Game Pass. However, Xbox has still not won the console war and its studios have been chaining cancellations and closures in recent times.

Sharma’s career is meteoric, but she lacks a track record within the video game industry: she is neither a designer nor a dev, she is an operations and technology executive who comes from leading enterprise AI teams at Microsoft. The new Sharma aims more at operational efficiency, AI and platform ubiquity.

Asha Sharma’s roadmap with Xbox. Sharma has already published its first statement where it establishes three axes:

  • Great video games. His message is reassuring for fans: there will be iconic franchises, a commitment to creativity and innovation, and complete trust in Matt Booty.
  • The return of Xbox. You want to put the console back in. center, something that with Spencer had been blurred. Of course, without giving up PC, mobile phones and cloud gaming.
  • The future of gaming and AI. Sharma promises not to flood his ecosystem with artless garbage: “Games are and always will be art, created by humans and with the most innovative technology we offer.” Surprising from someone who comes precisely from there. In summary it would be: AI yes, but with a head.

Unknowns and challenges. Its first message is promising but vague and leaves many key questions in an area where finding balance is complicated. If Microsoft, which is the largest player in the sector by capitalization, puts someone without gaming DNA on the front line, it sends a signal of where the business is going that points to platforms, subscriptions, generative AI, platforms… the question is whether that is compatible with making great games.

On the other hand, Sharma mentions that games are “art made by humans” but also that AI will “evolve and influence.” We will have to see what the conciliation is like. In addition, neither she nor Booty have clarified What will happen to the studies that Microsoft has closed. Finally, the Xbox Everywhere model invites you to play on any device and makes more sense than ever, so there is no doubt to wonder about the future of consoles as devices.

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Cover | Microsoft

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