The special effects of 2025 are worse than those of 2010. And part of the blame lies with us viewers

When James Cameron released ‘Avatar’ in 2009, the film industry contemplated what seemed the future of visual effects. The film set a technical standard that, paradoxically, today’s cinema not only has not surpassed, but often does not even reach. The problem is not technological: software tools have advanced exponentially since then. But the industry has evolved in a way that everything looks worse than before.

The sooner, the better. It is not necessary to go to the undisputed peak of the digital image that represented Cameron’s movie. ‘Pirates of the Caribbean: Dead Man’s Chest’ featured Davy Jones and his beard of tentacles, one of the best live-action CGI integrations ever seen. ‘Interstellar’ featured the participation of astrophysicist Kip Thorne for their spatial sequences. It is enough to compare the photorealistic texture of Na’vi or Jones with the plasticized finishes of Marvel or DC to see that something fundamental has changed in the way of producing special effects.

The common denominator in all of them was time. In this analysis about the visual effects crisisit is explained that the productions of that decade had post-production calendars that ranged between 18 and 24 months. Avatar’ He had two full years for the effects phase. Its consequences have started from comparable times. The spectacular images in ‘Inception’ of the city folding in on itself, another milestone of the era, took months of planning. Luxuries that are practically unthinkable today.

Increasingly. The problem is the quantity. The latest studies indicate that while a commercial film from 2010 contained approximately 600 shots with visual effects, current productions usually exceed 3,000 shots. This 400% increase has not been accompanied by proportional budgets or calendars. Quite the opposite: hasty effects, poorly worked compositions and a digital homogenization that detracts from the personality of the images.

Tremendous expectations In your situation analysisTreehouse Detective explains the case of the prequel to ‘The Thing’, which in 2011 remade John Carpenter’s 1982 classic. The special effects team Studio ADI, led by Alec Gillis and Tom Woodruff Jr., built physical creatures with animatronics and prosthetics over several months of pre-production. After test screenings, Universal Pictures made a decision that Gillis would rate how devastating: Almost all practical work was replaced by CGI in post-production. Audiences expected to see digital effects in a science fiction horror film and considered practical effects “old-fashioned.”

Paradigm shift. This case illustrates a profound cultural shift in expectations. During the 2010s, CGI went from being an exceptional tool for what was thought unattainable with practical effects to becoming the standard. The irony is that the greatness of films like ‘Alien’ or ‘Jurassic Park’ (where CGI was mixed with practical effects) was built precisely on the tangibility of their creatures. But the industry, and with it the audience, developed a dependence on digital finishing that is associated with prestige and quality, regardless of whether the final result can be improved with traditional effects.

The economy of effects. The proliferation of streaming platforms has radically reconfigured the economics of special effects. Films produced directly for Netflix, Amazon Prime or Disney+ operate with significantly lower budgets than productions destined for cinemas, while the public maintains their visual expectations. This impossible equation has put pressure on the entire FX production chain.

The era of auctions. The contract awarding system has evolved towards an auction model that prioritizes cost and speed over quality. The studios put projects into competition between multiple effects companies. The one who offers to complete the job in less time and for less money gets the contract. This process creates a competitive spiral in which small studios accept unsustainable conditions in the hope of maintaining their position in the market.

Studies that close. It is a system that sometimes has extreme consequences. ‘Sonic the Hedgehog’ case: after the public’s rejection of the character’s original design, Paramount ordered a complete redesign. Moving Picture Company, the studio responsible for the effects, had to redo hundreds of shots without a deadline extension or significant additional budget. The studio closed its Vancouver headquarters shortly after, with multiple sources indicating that the project had contributed significantly to their financial problems.

It is not an isolated case: Rhythm & Hues, winner of the Oscar for the effects of ‘Life of Pi’ in 2013, declared bankruptcy weeks before the awards ceremony. The company had agreed to complete the job at a loss to maintain its reputation, a pattern that media outlets such as VFX Voice have documented. Visual effects artists and technicians frequently operate in crunch to meet deadlines that were unfeasible from the beginning. The lower union rate In the visual effects sector, unlike other technical departments in film, it leaves these professionals without protection against abusive working conditions.

The causes. The deterioration in the quality of the special effects does not respond to a single cause, but to pressures from two opposite directions. Movie studios have optimized their production structures to maximize profit margins, outsourcing visual effects work to companies competing in a wild race. The public has developed inflexible expectations about the omnipresence of CGI, rejecting alternatives. As technology advances, the time and money available to apply it decreases.

Just compare budgets: ‘Avatar’ operated on a total budget of $237 million, of which a substantial portion was allocated specifically to technological development and visual effects over several years. Meanwhile, an MCU production distributes a similar budget among multiple items (salaries, marketing) while compressing post-production calendars to just six or eight months to meet immovable release dates, established years in advance.

In Xataka | Either CGI designers get their act together or our televisions will continue to put their movies on the ropes


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