We have tried them and they are not good news for big hands

Naturally, certain aspects of a device do not reveal all its possibilities until they are tested. This is the case of the Joycon of The Switch 2 In mouse mode. Although its operation was very clear in Nintendo’s ads (the Joycon, turned with the back towards the table, can move like a mouse, with trigger and buttons turned into buttons), its possibilities have not been clear until The presentation in Paris, Where we have been able to feel them. Many mysteries have been resolved.

Two tests. And so it has been thanks to a couple of games that we have commented on our Review to the titles presented In this pair of days, but that we are going to review with a little more detail, because that is where the keys of the command are. It is, on the one hand, by ‘Metroid Prime 4: Beyond’, where the right command acts as a mouse in a First Person Shooter; And in ‘Drag X Drive’, where both are used at the same time with a purely Nintendo style, that is, in a way that would never have occurred to us, and squeezing the possibilities of the device based on lateral thought.

In search of precision. The goal of playing a First Person Shooter With mouse is the search for precision in the pointed one: the saga ‘Metroid Prime’ traditionally solved the problem that the control with command (heir of time in which it was not usual) with a system of Lock-on of the point of view in the enemies. But now, thanks to the new command, ‘Metroid Prime 4’ is more precise than ever before in the saga. The Samus Aran’s settings movement is executed in this case with the left hand, holding the Joycon half as a conventional console command, while the right hand points.

For small hands. What is the problem? The size of the control used as a mouse. For large hands such as mine, the grip position that forces to adopt the pseudo-oatón leads to a certain grab that ends up becoming annoyance in a few minutes. Especially if, as in this case, the side buttons must be clicking on the side (which make Samus a sphere or activate the way of scanning objects) twisting the fingers, because they are too together. It is a command that, obviously, has been designed first as PAD: the arrangement of the buttons is comfortable when used in classic mode. As a mouse is an extra use.

One solution: alternate the mouse mode. But Nintendo has thought about everything, and the Joycon have a special characteristic: it is not necessary to activate the mouse mode in a menu from the game, but simply disconnecting the control of the console and placing it on the table. Employment as a mouse is immediate, and this allows us to use the right hand as a mouse when more precision is exiled, in the parts of action; and volting it again to its original position, to explore. That is the alternation system that suggested: of course, it can always be done with a mouse or always with sticks, and each player can find the one that most interests him

Basket Fever. This discomfort is nuanced, curiously, with ‘Drag X Drive’, the curious wheelchair’s futuristic basketball game that is mandatory with the two joycon as mice. Although sometimes the game has a certain air of technical demo, it is very hilarious in large part by its control system, based on firm movements of the mice on the table, which mimic the movements of the players controlling the wheels of their chairs. The robustness and, at the same time, the versatility of the controls (which allow us to accelerate or turn our chair with enough immediacy) stand out in a game that, not demanding the precision of a ‘metroid’, does not generate so much discomfort in the controls.

An intermediate solution. The usefulness of these mouse controls will be outlined, without a doubt, with the appearance of new games, or giving renewed life to ancient titles such as Bethesda’s ‘doom’. Our current feeling is that it is more a Gimmick (such as the camera) or an extra that a proposal that allows an intensive and prolonged game, as is the pro command. But as is logical, the more options exist for a very varied, the better. Especially if, for once, it is included in the price, no one is going to charge an extra for using this grip.

Header | Nintendo

In Xataka | Nintendo has not said if the switch 2 uses AI to reach 4K UHD and 60 Hz. This is our bet

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