reinvent the ways of playing

The multiplayer has been present in video games since the beginning of time: and the legendary ‘Spacewar!’ or ‘pong’, grandparents of current video games, were designed to be enjoyed in company, although always with competitive spirit. But for a while to this part, and at the time of the infinite branching that video games have lived in an entire panoply of styles, arguments and public, cooperative multiplayers are living a new golden age.

‘Split Fiction’, point and apart. The new EA game makes it clear that we live an ideal time for those players who prefer to build together a story or a game experience, rather than play to kill (which is also very good). And it does not come out of nothing: its creators, Hazelight Studios, already revolutionized the cooperatives a few years ago with the fabulous ‘It Takes Two’, setting a game form that favors, in its mechanics and its aesthetics, the joint construction: through the split screen, the players have to cooperate to advance in platform areas, fight with enemies or overcome joint challenges laser).

He always cooperated. Almost from the same medium origins we find cooperative games. Already in the golden age of the Arcades, titles such as ‘Joust’, ‘Mario Bros.’ or ‘Gauntlet’ promoted collaboration to overcome common enemies. But later, in the nineties, it should be remembered that one of the most famous genres of the time, the Brawlers Street or ‘I against the neighborhood’ were eminently cooperative. ‘Final Fight’, ‘Double Dragon’, ‘Golden Ax’, ‘Cabal’, ‘Teenage Mutant Ninja Turtles’, ‘The Simpsons’ and many more had a very clear mechanic: he takes a friend (or more) and survive this infinite wave of donkeys with crest.

Ech me a hand. Collaborating in the resolution of a problem is a mechanic that has only evolved to current games and video games. Anyone who has solved a ROOM escape In the company of a group of colleagues or have played epoces of collaboration in board games such as ‘Gloomhaven’ will know about the unique levels of satisfaction (many of them studied by science, both at the level psychological as behavioral) that is achieved with this type of mechanics.

The new wave of cooperative games. However, the times of diversification of styles and players, and also the popularization of games not exclusively oriented to the public Hardcore has led to the appearance of a New cooperative games styleoften frantic, accessible aesthetics and arguments with a daily point, which sweep sales and become fans of specific fans. They are titles such as the kitchen game Fast, brief, fun and with more depth and addictive load of what it seems.

Fresh times. These games (and his competitive classmates, that a Mario Kart is still a Mario Kart) encourage the local game, the push -ups on the couch and the screams live at the time when the multiplayer seemed to have definitely cooled direct relationships playing before the screen. That is why they are especially appropriate for couples of players, and we return to It Takes Two, they have been qualified as ‘Couple therapy’ In video game format.

Header | EA

In Xataka | 104 Multiplayer games for PC, consoles and mobiles with which to play with friends

Leave your vote

Leave a Comment

GIPHY App Key not set. Please check settings

Log In

Forgot password?

Forgot password?

Enter your account data and we will send you a link to reset your password.

Your password reset link appears to be invalid or expired.

Log in

Privacy Policy

Add to Collection

No Collections

Here you'll find all collections you've created before.