three premieres in 48 hours

As the first months of 2026 have progressed, an unavoidable question has been imposed on the calendars of the large companies that have been made public: who was going to have the courage to stand up to ‘GTA VI‘ in November. He Sony’s latest State of Play has made it more or less clear than anyone else. But this collective flight may have an additional price, beyond the tacit pact of keeping distance from the giant: the entire weight of autumn has shifted towards September and October, and that entails additional problems.

The State of Play. We have had an avalanche of news from Sony, and as expected, no game with a confirmed date was close to November. In fact, November is a solar. Some of them were ‘Marvel’s Wolverine’ (September 15), ‘Control Resonant’ and ‘Silent Hill: Townfall’ (September 24), ‘Onimusha: Way of the Sword’ (September 25), ‘Ace Combat 8: Wings of Theve’ (October 2), ‘Rayman Legends Retold’ (October 1), ‘Dune Awakening’ (on consoles September 22). And ‘Tomb Raider: Legacy of Atlantis’, which prefers to wait until February 2027.

And we already knew before the event that ‘Blood of the Dawnwalker’ was arriving on September 3 and ‘Warhammer 40,000: Dawn of War 4’ and ‘Trails in the Sky 2nd Chapter’ on the 17th. Polygon describe it like “a 200-car accident”: September has too many big games hot on each other’s heels, fighting not to get too close to the fateful November.

Nobody wants November. Already in March 2025 some executives were talking to avoid the release date of ‘GTA VI’ like it were the plague. “There’s no point in swimming against the current,” said one. It has been assumed, not without some good sense, that competing with Rockstar’s game directly is losing money. In this State opf Play it has been sensed, in games like the new ‘God of War’ or ‘Until Dawn 2’, that games without a date at this point will go directly to 2027.

Collisions. That is the problem with the entire weight of autumn landing in just two months. ‘Control Resonant’ and ‘Silent Hill: Townfall’ share an exact date, September 24. ‘Onimusha’ arrives 24 hours later. ‘Wolverine’, nine days before. ‘Dune Awakening’ the same week. There are those who claim that “The spectators wonder how they are going to be able to afford all the games presented.” And it’s not just a matter of domestic economics: media coverage, space on release lists, critics having to decide which game to pay attention to… With a dozen big or very big games in two weeks, it’s impossible for them all to get the attention they deserve.

Is it a good idea? The reaction of the companies is understandable, but… do all these games really have to be so afraid of GTA VI? There will be players from the Rockstar title and ‘Silent Hill: Townfall’ who coincide, but… will they all? Is it worth giving up Halloween and cramming Konami’s title between ‘Wolverine’ and ‘Onimusha’? The very familiar, with nothing in common with ‘GTA’ ‘Rayman Legends Retold’ is another case: wouldn’t it have worked better during the holiday period, perhaps in a package with a console to make it easier for the Kings?

Many questions, and without a doubt one certainty: there are times when panicking is the worst strategy.

In Xataka | ‘GTA Online’ has become one of the most profitable video games in history. That’s a problem for ‘GTA VI’

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